Change the MAC address randomiser, proAdhoc server editor, and post processing shader choices to ChoiceWithValueDisplay, so we can see their values.
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382ad3552d
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1 changed files with 3 additions and 3 deletions
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@ -113,7 +113,7 @@ void GameSettingsScreen::CreateViews() {
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graphicsSettings->Add(new PopupSliderChoice(&iAlternateSpeedPercent_, 0, 600, gs->T("Alternative Speed", "Alternative Speed (in %, 0 = unlimited)"), 5, screenManager()));
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graphicsSettings->Add(new ItemHeader(gs->T("Features")));
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postProcChoice_ = graphicsSettings->Add(new Choice(gs->T("Postprocessing Shader")));
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postProcChoice_ = graphicsSettings->Add(new ChoiceWithValueDisplay(&g_Config.sPostShaderName, gs->T("Postprocessing Shader")));
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postProcChoice_->OnClick.Handle(this, &GameSettingsScreen::OnPostProcShader);
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postProcEnable_ = !g_Config.bSoftwareRendering && (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE);
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postProcChoice_->SetEnabledPtr(&postProcEnable_);
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@ -381,10 +381,10 @@ void GameSettingsScreen::CreateViews() {
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#ifdef _WIN32
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systemSettings->Add(new PopupTextInputChoice(&g_Config.proAdhocServer, s->T("Change proAdhocServer Address"), "", screenManager()));
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#else
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systemSettings->Add(new Choice(s->T("Change proAdhocServer Address")))->OnClick.Handle(this, &GameSettingsScreen::OnChangeproAdhocServerAddress);
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systemSettings->Add(new ChoiceWithValueDisplay(&g_Config.proAdhocServer, s->T("Change proAdhocServer Address")))->OnClick.Handle(this, &GameSettingsScreen::OnChangeproAdhocServerAddress);
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#endif
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systemSettings->Add(new Choice(s->T("Change Mac Address")))->OnClick.Handle(this, &GameSettingsScreen::OnChangeMacAddress);
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systemSettings->Add(new ChoiceWithValueDisplay(&g_Config.sMACAddress, s->T("Change Mac Address")))->OnClick.Handle(this, &GameSettingsScreen::OnChangeMacAddress);
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//#ifndef ANDROID
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systemSettings->Add(new ItemHeader(s->T("Cheats", "Cheats (experimental, see forums)")));
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