GPU: Remove duplicate BACKEND constants.
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15 changed files with 55 additions and 60 deletions
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@ -792,7 +792,7 @@ bool TextureCacheVulkan::GetCurrentTextureDebug(GPUDebugBuffer &buffer, int leve
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// TODO: Centralize?
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if (nextTexture_->framebuffer) {
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VirtualFramebuffer *vfb = nextTexture_->framebuffer;
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bool flipY = g_Config.iGPUBackend == GPU_BACKEND_OPENGL && g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
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bool flipY = GetGPUBackend() == GPUBackend::OPENGL && g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
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buffer.Allocate(vfb->bufferWidth, vfb->bufferHeight, GPU_DBG_FORMAT_8888, flipY);
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bool retval = draw_->CopyFramebufferToMemorySync(vfb->fbo, Draw::FB_COLOR_BIT, 0, 0, vfb->bufferWidth, vfb->bufferHeight, Draw::DataFormat::R8G8B8A8_UNORM, buffer.GetData(), vfb->bufferWidth);
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// Vulkan requires us to re-apply all dynamic state for each command buffer, and the above will cause us to start a new cmdbuf.
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