Consistently use *di for the Dialog i18n category

This commit is contained in:
vnctdj 2015-07-01 23:26:55 +02:00
parent beda874ab5
commit d7eba2061e
17 changed files with 106 additions and 106 deletions

View file

@ -203,7 +203,7 @@ void ControlMappingScreen::CreateViews() {
mappers_.clear();
I18NCategory *k = GetI18NCategory("KeyMapping");
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
root_ = new LinearLayout(ORIENT_HORIZONTAL);
@ -215,7 +215,7 @@ void ControlMappingScreen::CreateViews() {
}
leftColumn->Add(new Choice(k->T("Test Analogs")))->OnClick.Handle(this, &ControlMappingScreen::OnTestAnalogs);
leftColumn->Add(new Spacer(new LinearLayoutParams(1.0f)));
leftColumn->Add(new Choice(d->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
rightScroll_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
rightScroll_->SetScrollToTop(false);
@ -435,7 +435,7 @@ bool AnalogTestScreen::key(const KeyInput &key) {
void AnalogTestScreen::CreateViews() {
using namespace UI;
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
root_ = new LinearLayout(ORIENT_VERTICAL);
@ -458,5 +458,5 @@ void AnalogTestScreen::CreateViews() {
lastKeyEvent_ = root_->Add(new TextView("", new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
root_->Add(new Button(d->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
root_->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}