Consistently use *di for the Dialog i18n category

This commit is contained in:
vnctdj 2015-07-01 23:26:55 +02:00
parent beda874ab5
commit d7eba2061e
17 changed files with 106 additions and 106 deletions

View file

@ -61,7 +61,7 @@ void CwCheatScreen::CreateCodeList() {
void CwCheatScreen::CreateViews() {
using namespace UI;
I18NCategory *cw = GetI18NCategory("CwCheats");
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *di = GetI18NCategory("Dialog");
CreateCodeList();
g_Config.bReloadCheats = true;
root_ = new LinearLayout(ORIENT_HORIZONTAL);
@ -69,7 +69,7 @@ void CwCheatScreen::CreateViews() {
LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(400, FILL_PARENT));
leftColumn->Add(new ItemHeader(cw->T("Options")));
leftColumn->Add(new Choice(d->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
//leftColumn->Add(new Choice(cw->T("Add Cheat")))->OnClick.Handle(this, &CwCheatScreen::OnAddCheat);
leftColumn->Add(new Choice(cw->T("Import Cheats")))->OnClick.Handle(this, &CwCheatScreen::OnImportCheat);
#if !defined(MOBILE_DEVICE)