UI: Refresh pause screen after exiting settings.
This will update if any of the savestates were deleted.
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@ -359,6 +359,9 @@ void GamePauseScreen::dialogFinished(const Screen *dialog, DialogResult dr) {
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SaveState::LoadSlot(gamePath_, slot, SaveState::Callback(), 0);
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finishNextFrame_ = true;
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} else {
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// There may have been changes to our savestates, so let's recreate.
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RecreateViews();
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}
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}
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