UI: Refresh pause screen after exiting settings.

This will update if any of the savestates were deleted.
This commit is contained in:
Unknown W. Brackets 2016-01-23 23:53:31 -08:00
parent ae478aad41
commit d7f3cf0fca

View file

@ -359,6 +359,9 @@ void GamePauseScreen::dialogFinished(const Screen *dialog, DialogResult dr) {
SaveState::LoadSlot(gamePath_, slot, SaveState::Callback(), 0);
finishNextFrame_ = true;
} else {
// There may have been changes to our savestates, so let's recreate.
RecreateViews();
}
}