Make the interface to hw tess slightly more flexible.

This commit is contained in:
Henrik Rydgård 2017-11-12 11:00:11 +01:00
parent ebac0143e0
commit da09e10aa3
4 changed files with 47 additions and 16 deletions

View file

@ -908,13 +908,22 @@ void DrawEngineCommon::SubmitSpline(const void *control_points, const void *indi
const bool hasColor = (origVertType & GE_VTYPE_COL_MASK) != 0;
const bool hasTexCoords = (origVertType & GE_VTYPE_TC_MASK) != 0;
tessDataTransfer->PrepareBuffers(pos, tex, col, count_u * count_v, hasColor, hasTexCoords);
int posStride, texStride, colStride;
tessDataTransfer->PrepareBuffers(pos, tex, col, posStride, texStride, colStride, count_u * count_v, hasColor, hasTexCoords);
float *p = pos;
float *t = tex;
float *c = col;
for (int idx = 0; idx < count_u * count_v; idx++) {
memcpy(pos + idx * 4, points[idx]->pos.AsArray(), 3 * sizeof(float));
if (hasTexCoords)
memcpy(tex + idx * 4, points[idx]->uv, 2 * sizeof(float));
if (hasColor)
memcpy(col + idx * 4, Vec4f::FromRGBA(points[idx]->color_32).AsArray(), 4 * sizeof(float));
memcpy(p, points[idx]->pos.AsArray(), 3 * sizeof(float));
p += posStride;
if (hasTexCoords) {
memcpy(t, points[idx]->uv, 2 * sizeof(float));
t += texStride;
}
if (hasColor) {
memcpy(c, Vec4f::FromRGBA(points[idx]->color_32).AsArray(), 4 * sizeof(float));
c += colStride;
}
}
if (!hasColor)
memcpy(col, Vec4f::FromRGBA(points[0]->color_32).AsArray(), 4 * sizeof(float));
@ -985,7 +994,6 @@ void DrawEngineCommon::SubmitBezier(const void *control_points, const void *indi
ERROR_LOG(G3D, "Something went really wrong, vertex size: %i vs %i", vertexSize, (int)sizeof(SimpleVertex));
}
float *pos = (float*)(decoded + 65536 * 18); // Size 4 float
float *tex = pos + count_u * count_v * 4; // Size 4 float
float *col = tex + count_u * count_v * 4; // Size 4 float
@ -997,14 +1005,23 @@ void DrawEngineCommon::SubmitBezier(const void *control_points, const void *indi
int num_patches_v = (count_v - 1) / 3;
BezierPatch *patches = nullptr;
if (g_Config.bHardwareTessellation && g_Config.bHardwareTransform && !g_Config.bSoftwareRendering) {
tessDataTransfer->PrepareBuffers(pos, tex, col, count_u * count_v, hasColor, hasTexCoords);
int posStride, texStride, colStride;
tessDataTransfer->PrepareBuffers(pos, tex, col, posStride, texStride, colStride, count_u * count_v, hasColor, hasTexCoords);
float *p = pos;
float *t = tex;
float *c = col;
for (int idx = 0; idx < count_u * count_v; idx++) {
SimpleVertex *point = simplified_control_points + (indices ? idxConv.convert(idx) : idx);
memcpy(pos + idx * 4, point->pos.AsArray(), 3 * sizeof(float));
if (hasTexCoords)
memcpy(tex + idx * 4, point->uv, 2 * sizeof(float));
if (hasColor)
memcpy(col + idx * 4, Vec4f::FromRGBA(point->color_32).AsArray(), 4 * sizeof(float));
memcpy(p, point->pos.AsArray(), 3 * sizeof(float));
p += posStride;
if (hasTexCoords) {
memcpy(t, point->uv, 2 * sizeof(float));
t += texStride;
}
if (hasColor) {
memcpy(c, Vec4f::FromRGBA(point->color_32).AsArray(), 4 * sizeof(float));
c += colStride;
}
}
if (!hasColor) {
SimpleVertex *point = simplified_control_points + (indices ? idxConv.convert(0) : 0);