Rename gstate_c.Supports to gstate_c.Use
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29 changed files with 97 additions and 96 deletions
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@ -537,7 +537,7 @@ u32 DrawEngineCommon::NormalizeVertices(u8 *outPtr, u8 *bufPtr, const u8 *inPtr,
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}
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void DrawEngineCommon::ApplyFramebufferRead(FBOTexState *fboTexState) {
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if (gstate_c.Supports(GPU_SUPPORTS_ANY_FRAMEBUFFER_FETCH)) {
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if (gstate_c.Use(GPU_SUPPORTS_ANY_FRAMEBUFFER_FETCH)) {
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*fboTexState = FBO_TEX_READ_FRAMEBUFFER;
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} else {
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gpuStats.numCopiesForShaderBlend++;
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