Cleanup comment (broke savestates anyway.)
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@ -867,8 +867,6 @@ void GPUCommon::DoState(PointerWrap &p) {
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currentList = &dls[currentID];
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}
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p.Do(interruptRunning);
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u32 prev; // TODO: kill. just didn't want to break states right now...
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p.Do(prev);
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p.Do(gpuState);
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p.Do(isbreak);
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p.Do(drawCompleteTicks);
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