Show the name of the chosen language on the choice button. Looks weird not to.
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parent
93e5060137
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dd22ec6fa7
3 changed files with 13 additions and 4 deletions
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@ -1294,8 +1294,8 @@ void Config::LoadLangValuesMapping() {
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langCodeMapping["CHINESE_TRADITIONAL"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL;
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langCodeMapping["CHINESE_SIMPLIFIED"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED;
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Section *langRegionNames = mapping.GetOrCreateSection("LangRegionNames");
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Section *systemLanguage = mapping.GetOrCreateSection("SystemLanguage");
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const Section *langRegionNames = mapping.GetOrCreateSection("LangRegionNames");
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const Section *systemLanguage = mapping.GetOrCreateSection("SystemLanguage");
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for (size_t i = 0; i < keys.size(); i++) {
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std::string langName;
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@ -846,7 +846,17 @@ void GameSettingsScreen::CreateViews() {
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LinearLayout *systemSettings = AddTab("GameSettingsSystem", ms->T("System"));
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systemSettings->Add(new ItemHeader(sy->T("UI")));
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systemSettings->Add(new Choice(sy->T("Language")))->OnClick.Add([&](UI::EventParams &e) {
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auto langCodeToName = [](const char *value) -> std::string {
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auto &mapping = g_Config.GetLangValuesMapping();
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auto iter = mapping.find(value);
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if (iter != mapping.end()) {
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return iter->second.first;
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}
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return value;
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};
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systemSettings->Add(new ChoiceWithValueDisplay(&g_Config.sLanguageIni, sy->T("Language"), langCodeToName))->OnClick.Add([&](UI::EventParams &e) {
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auto sy = GetI18NCategory("System");
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auto langScreen = new NewLanguageScreen(sy->T("Language"));
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langScreen->OnChoice.Add([&](UI::EventParams &e) {
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@ -106,7 +106,6 @@ public:
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private:
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void OnCompleted(DialogResult result) override;
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bool ShowButtons() const override { return true; }
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std::map<std::string, std::string> titleCodeMapping;
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std::vector<File::FileInfo> langs_;
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};
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