Move three notifications out of Host
This commit is contained in:
parent
06fcc9ccd7
commit
dda8635c89
21 changed files with 51 additions and 95 deletions
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@ -308,8 +308,8 @@ void Core_ProcessStepping() {
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static int lastSteppingCounter = -1;
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static int lastSteppingCounter = -1;
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if (lastSteppingCounter != steppingCounter) {
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if (lastSteppingCounter != steppingCounter) {
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CBreakPoints::ClearTemporaryBreakPoints();
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CBreakPoints::ClearTemporaryBreakPoints();
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host->UpdateDisassembly();
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System_Notify(SystemNotification::DISASSEMBLY);
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host->UpdateMemView();
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System_Notify(SystemNotification::MEM_VIEW);
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lastSteppingCounter = steppingCounter;
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lastSteppingCounter = steppingCounter;
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}
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}
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@ -320,15 +320,15 @@ void Core_ProcessStepping() {
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if (doStep && coreState == CORE_STEPPING) {
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if (doStep && coreState == CORE_STEPPING) {
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Core_SingleStep();
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Core_SingleStep();
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// Update disasm dialog.
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// Update disasm dialog.
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host->UpdateDisassembly();
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System_Notify(SystemNotification::DISASSEMBLY);
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host->UpdateMemView();
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System_Notify(SystemNotification::MEM_VIEW);
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}
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}
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}
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}
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// Many platforms, like Android, do not call this function but handle things on their own.
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// Many platforms, like Android, do not call this function but handle things on their own.
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// Instead they simply call NativeRender and NativeUpdate directly.
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// Instead they simply call NativeRender and NativeUpdate directly.
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bool Core_Run(GraphicsContext *ctx) {
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bool Core_Run(GraphicsContext *ctx) {
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host->UpdateDisassembly();
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System_Notify(SystemNotification::DISASSEMBLY);
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while (true) {
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while (true) {
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if (GetUIState() != UISTATE_INGAME) {
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if (GetUIState() != UISTATE_INGAME) {
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Core_StateProcessed();
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Core_StateProcessed();
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@ -19,6 +19,7 @@
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#include <atomic>
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#include <atomic>
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#include <mutex>
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#include <mutex>
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#include "Common/System/System.h"
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#include "Common/Log.h"
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#include "Common/Log.h"
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#include "Core/Core.h"
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#include "Core/Core.h"
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#include "Core/Debugger/Breakpoints.h"
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#include "Core/Debugger/Breakpoints.h"
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@ -674,7 +675,7 @@ void CBreakPoints::Update(u32 addr) {
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}
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}
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// Redraw in order to show the breakpoint.
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// Redraw in order to show the breakpoint.
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host->UpdateDisassembly();
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System_Notify(SystemNotification::DISASSEMBLY);
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}
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}
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bool CBreakPoints::ValidateLogFormat(DebugInterface *cpu, const std::string &fmt) {
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bool CBreakPoints::ValidateLogFormat(DebugInterface *cpu, const std::string &fmt) {
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@ -55,8 +55,9 @@ void WebSocketGameReset(DebuggerRequest &req) {
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ERROR_LOG(BOOT, "Error resetting: %s", resetError.c_str());
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ERROR_LOG(BOOT, "Error resetting: %s", resetError.c_str());
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return req.Fail("Could not reset");
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return req.Fail("Could not reset");
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}
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}
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System_Notify(SystemNotification::BOOT_DONE);
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System_Notify(SystemNotification::BOOT_DONE);
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host->UpdateDisassembly();
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System_Notify(SystemNotification::DISASSEMBLY);
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req.Respond();
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req.Respond();
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}
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}
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@ -17,6 +17,7 @@
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#include <vector>
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#include <vector>
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#include "Common/System/System.h"
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#include "Common/Serialize/Serializer.h"
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#include "Common/Serialize/Serializer.h"
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#include "Common/Serialize/SerializeFuncs.h"
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#include "Common/Serialize/SerializeFuncs.h"
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#include "Common/Serialize/SerializeMap.h"
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#include "Common/Serialize/SerializeMap.h"
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@ -104,8 +105,9 @@ void __UmdDoState(PointerWrap &p)
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if (s > 1) {
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if (s > 1) {
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Do(p, UMDReplacePermit);
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Do(p, UMDReplacePermit);
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if (UMDReplacePermit)
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if (UMDReplacePermit) {
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host->UpdateUI();
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System_Notify(SystemNotification::UI);
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}
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}
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}
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if (s > 2) {
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if (s > 2) {
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Do(p, umdInsertChangeEvent);
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Do(p, umdInsertChangeEvent);
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@ -27,9 +27,6 @@ class Host {
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public:
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public:
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virtual ~Host() {}
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virtual ~Host() {}
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virtual void UpdateUI() {}
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virtual void UpdateMemView() {}
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virtual void UpdateDisassembly() {}
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virtual void NotifySymbolMapUpdated() {}
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virtual void NotifySymbolMapUpdated() {}
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virtual void SetDebugMode(bool mode) { }
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virtual void SetDebugMode(bool mode) { }
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virtual void NotifySwitchUMDUpdated() {}
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virtual void NotifySwitchUMDUpdated() {}
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@ -1080,7 +1080,7 @@ namespace SaveState
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return;
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return;
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}
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}
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System_Notify(SystemNotification::BOOT_DONE);
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System_Notify(SystemNotification::BOOT_DONE);
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host->UpdateDisassembly();
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System_Notify(SystemNotification::DISASSEMBLY);
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needsRestart = false;
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needsRestart = false;
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}
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}
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}
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}
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@ -124,8 +124,7 @@ void UpdateUIState(GlobalUIState newState) {
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// Never leave the EXIT state.
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// Never leave the EXIT state.
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if (globalUIState != newState && globalUIState != UISTATE_EXIT) {
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if (globalUIState != newState && globalUIState != UISTATE_EXIT) {
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globalUIState = newState;
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globalUIState = newState;
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if (host)
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System_Notify(SystemNotification::DISASSEMBLY);
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host->UpdateDisassembly();
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const char *state = nullptr;
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const char *state = nullptr;
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switch (globalUIState) {
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switch (globalUIState) {
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case UISTATE_EXIT: state = "exit"; break;
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case UISTATE_EXIT: state = "exit"; break;
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10
Qt/QtHost.h
10
Qt/QtHost.h
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@ -30,16 +30,6 @@ public:
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mainWindow = mainWindow_;
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mainWindow = mainWindow_;
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}
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}
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void UpdateUI() override {
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mainWindow->updateMenus();
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}
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void UpdateMemView() override {
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}
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void UpdateDisassembly() override {
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mainWindow->updateMenus();
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}
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void SetDebugMode(bool mode) override {}
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void SetDebugMode(bool mode) override {}
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bool InitGraphics(std::string *error_message, GraphicsContext **ctx) override { return true; }
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bool InitGraphics(std::string *error_message, GraphicsContext **ctx) override { return true; }
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@ -355,8 +355,7 @@ void EmuScreen::bootGame(const Path &filename) {
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void EmuScreen::bootComplete() {
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void EmuScreen::bootComplete() {
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UpdateUIState(UISTATE_INGAME);
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UpdateUIState(UISTATE_INGAME);
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System_Notify(SystemNotification::BOOT_DONE);
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System_Notify(SystemNotification::BOOT_DONE);
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System_Notify(SystemNotification::DISASSEMBLY);
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host->UpdateDisassembly();
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NOTICE_LOG(BOOT, "Loading %s...", PSP_CoreParameter().fileToStart.c_str());
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NOTICE_LOG(BOOT, "Loading %s...", PSP_CoreParameter().fileToStart.c_str());
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autoLoad();
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autoLoad();
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@ -448,7 +447,7 @@ static void AfterSaveStateAction(SaveState::Status status, const std::string &me
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static void AfterStateBoot(SaveState::Status status, const std::string &message, void *ignored) {
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static void AfterStateBoot(SaveState::Status status, const std::string &message, void *ignored) {
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AfterSaveStateAction(status, message, ignored);
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AfterSaveStateAction(status, message, ignored);
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Core_EnableStepping(false);
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Core_EnableStepping(false);
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host->UpdateDisassembly();
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System_Notify(SystemNotification::DISASSEMBLY);
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}
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}
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void EmuScreen::sendMessage(const char *message, const char *value) {
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void EmuScreen::sendMessage(const char *message, const char *value) {
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@ -461,12 +460,12 @@ void EmuScreen::sendMessage(const char *message, const char *value) {
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bootPending_ = false;
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bootPending_ = false;
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stopRender_ = true;
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stopRender_ = true;
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invalid_ = true;
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invalid_ = true;
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host->UpdateDisassembly();
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System_Notify(SystemNotification::DISASSEMBLY);
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} else if (!strcmp(message, "reset")) {
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} else if (!strcmp(message, "reset")) {
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PSP_Shutdown();
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PSP_Shutdown();
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bootPending_ = true;
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bootPending_ = true;
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invalid_ = true;
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invalid_ = true;
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host->UpdateDisassembly();
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System_Notify(SystemNotification::DISASSEMBLY);
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std::string resetError;
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std::string resetError;
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if (!PSP_InitStart(PSP_CoreParameter(), &resetError)) {
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if (!PSP_InitStart(PSP_CoreParameter(), &resetError)) {
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@ -913,8 +913,7 @@ void GameSettingsScreen::CreateSystemSettings(UI::ViewGroup *systemSettings) {
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auto langScreen = new NewLanguageScreen(sy->T("Language"));
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auto langScreen = new NewLanguageScreen(sy->T("Language"));
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langScreen->OnChoice.Add([&](UI::EventParams &e) {
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langScreen->OnChoice.Add([&](UI::EventParams &e) {
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screenManager()->RecreateAllViews();
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screenManager()->RecreateAllViews();
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if (host)
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System_Notify(SystemNotification::UI);
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host->UpdateUI();
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return UI::EVENT_DONE;
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return UI::EVENT_DONE;
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});
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});
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if (e.v)
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if (e.v)
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@ -1362,7 +1361,7 @@ void GameSettingsScreen::onFinish(DialogResult result) {
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g_Config.unloadGameConfig();
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g_Config.unloadGameConfig();
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}
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}
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host->UpdateUI();
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System_Notify(SystemNotification::UI);
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KeyMap::UpdateNativeMenuKeys();
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KeyMap::UpdateNativeMenuKeys();
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@ -1895,7 +1894,7 @@ void GameSettingsScreen::CallbackRestoreDefaults(bool yes) {
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if (yes) {
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if (yes) {
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g_Config.RestoreDefaults(RestoreSettingsBits::SETTINGS);
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g_Config.RestoreDefaults(RestoreSettingsBits::SETTINGS);
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}
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}
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host->UpdateUI();
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System_Notify(SystemNotification::UI);
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}
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}
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UI::EventReturn GameSettingsScreen::OnRestoreDefaultSettings(UI::EventParams &e) {
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UI::EventReturn GameSettingsScreen::OnRestoreDefaultSettings(UI::EventParams &e) {
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@ -24,11 +24,6 @@ class NativeHost : public Host {
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public:
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public:
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NativeHost() {}
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NativeHost() {}
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void UpdateUI() override {}
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void UpdateMemView() override {}
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void UpdateDisassembly() override {}
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void SetDebugMode(bool mode) override { }
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void SetDebugMode(bool mode) override { }
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bool InitGraphics(std::string *error_message, GraphicsContext **ctx) override { return true; }
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bool InitGraphics(std::string *error_message, GraphicsContext **ctx) override { return true; }
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@ -964,9 +964,7 @@ UI::EventReturn GameBrowser::GridSettingsClick(UI::EventParams &e) {
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UI::EventReturn GameBrowser::OnRecentClear(UI::EventParams &e) {
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UI::EventReturn GameBrowser::OnRecentClear(UI::EventParams &e) {
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screenManager_->RecreateAllViews();
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screenManager_->RecreateAllViews();
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if (host) {
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System_Notify(SystemNotification::UI);
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host->UpdateUI();
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}
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return UI::EVENT_DONE;
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return UI::EVENT_DONE;
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}
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}
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@ -431,9 +431,7 @@ void HandleCommonMessages(const char *message, const char *value, ScreenManager
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auto langScreen = new NewLanguageScreen(sy->T("Language"));
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auto langScreen = new NewLanguageScreen(sy->T("Language"));
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langScreen->OnChoice.Add([](UI::EventParams &) {
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langScreen->OnChoice.Add([](UI::EventParams &) {
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NativeMessageReceived("recreateviews", "");
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NativeMessageReceived("recreateviews", "");
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if (host) {
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System_Notify(SystemNotification::UI);
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host->UpdateUI();
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}
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return UI::EVENT_DONE;
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return UI::EVENT_DONE;
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});
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});
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manager->push(langScreen);
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manager->push(langScreen);
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@ -438,13 +438,6 @@ bool System_GetPropertyBool(SystemProperty prop) {
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void System_Notify(SystemNotification notification) {
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void System_Notify(SystemNotification notification) {
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switch (notification) {
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switch (notification) {
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case SystemNotification::BOOT_DONE:
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g_symbolMap->SortSymbols();
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SetDebugMode(false);
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Core_EnableStepping(false);
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -64,7 +64,6 @@ void UWPHost::ShutdownGraphics() {
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}
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}
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void UWPHost::SetWindowTitle(const char *message) {
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void UWPHost::SetWindowTitle(const char *message) {
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// Should really be done differently
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}
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}
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void UWPHost::InitSound() {
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void UWPHost::InitSound() {
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@ -76,15 +75,6 @@ void UWPHost::UpdateSound() {
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void UWPHost::ShutdownSound() {
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void UWPHost::ShutdownSound() {
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}
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}
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void UWPHost::UpdateUI() {
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}
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void UWPHost::UpdateMemView() {
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}
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void UWPHost::UpdateDisassembly() {
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}
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void UWPHost::SetDebugMode(bool mode) {}
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void UWPHost::SetDebugMode(bool mode) {}
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void UWPHost::PollControllers() {
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void UWPHost::PollControllers() {
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UWPHost();
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UWPHost();
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~UWPHost();
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~UWPHost();
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void UpdateMemView() override;
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void UpdateDisassembly() override;
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void UpdateUI() override;
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void SetDebugMode(bool mode) override;
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void SetDebugMode(bool mode) override;
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// If returns false, will return a null context
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// If returns false, will return a null context
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@ -161,7 +161,7 @@ void MainThreadFunc() {
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// Let's continue (and probably crash) just so they have a way to keep trying.
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// Let's continue (and probably crash) just so they have a way to keep trying.
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}
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}
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host->UpdateUI();
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System_Notify(SystemNotification::UI);
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std::string error_string;
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std::string error_string;
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bool success = host->InitGraphics(&error_string, &g_graphicsContext);
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bool success = host->InitGraphics(&error_string, &g_graphicsContext);
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@ -189,26 +189,6 @@ void WindowsHost::UpdateSound() {
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void WindowsHost::ShutdownSound() {
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void WindowsHost::ShutdownSound() {
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}
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}
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void WindowsHost::UpdateUI() {
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PostMessage(mainWindow_, MainWindow::WM_USER_UPDATE_UI, 0, 0);
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int peers = GetInstancePeerCount();
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if (PPSSPP_ID >= 1 && peers != lastNumInstances_) {
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lastNumInstances_ = peers;
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PostMessage(mainWindow_, MainWindow::WM_USER_WINDOW_TITLE_CHANGED, 0, 0);
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}
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}
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void WindowsHost::UpdateMemView() {
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if (memoryWindow)
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PostDialogMessage(memoryWindow, WM_DEB_UPDATE);
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}
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void WindowsHost::UpdateDisassembly() {
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if (disasmWindow)
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PostDialogMessage(disasmWindow, WM_DEB_UPDATE);
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}
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void WindowsHost::SetDebugMode(bool mode) {
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void WindowsHost::SetDebugMode(bool mode) {
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if (disasmWindow)
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if (disasmWindow)
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PostDialogMessage(disasmWindow, WM_DEB_SETDEBUGLPARAM, 0, (LPARAM)mode);
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PostDialogMessage(disasmWindow, WM_DEB_SETDEBUGLPARAM, 0, (LPARAM)mode);
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@ -34,9 +34,6 @@ public:
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UpdateConsolePosition();
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UpdateConsolePosition();
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}
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}
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void UpdateMemView() override;
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void UpdateDisassembly() override;
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void UpdateUI() override;
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void SetDebugMode(bool mode) override;
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void SetDebugMode(bool mode) override;
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// If returns false, will return a null context
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// If returns false, will return a null context
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@ -74,7 +71,6 @@ private:
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GraphicsContext *gfx_ = nullptr;
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GraphicsContext *gfx_ = nullptr;
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size_t numDinputDevices_ = 0;
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size_t numDinputDevices_ = 0;
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std::wstring lastTitle_;
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std::wstring lastTitle_;
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int lastNumInstances_ = 0;
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std::list<std::unique_ptr<InputDevice>> input;
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std::list<std::unique_ptr<InputDevice>> input;
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};
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};
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@ -47,6 +47,7 @@
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#include "Core/Config.h"
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#include "Core/Config.h"
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||||||
#include "Core/ConfigValues.h"
|
#include "Core/ConfigValues.h"
|
||||||
#include "Core/SaveState.h"
|
#include "Core/SaveState.h"
|
||||||
|
#include "Core/Instance.h"
|
||||||
#include "Windows/EmuThread.h"
|
#include "Windows/EmuThread.h"
|
||||||
#include "Windows/WindowsAudio.h"
|
#include "Windows/WindowsAudio.h"
|
||||||
#include "ext/disarm.h"
|
#include "ext/disarm.h"
|
||||||
|
@ -110,6 +111,7 @@ int g_activeWindow = 0;
|
||||||
|
|
||||||
static std::thread inputBoxThread;
|
static std::thread inputBoxThread;
|
||||||
static bool inputBoxRunning = false;
|
static bool inputBoxRunning = false;
|
||||||
|
int g_lastNumInstances = 0;
|
||||||
|
|
||||||
void System_ShowFileInFolder(const char *path) {
|
void System_ShowFileInFolder(const char *path) {
|
||||||
// SHParseDisplayName can't handle relative paths, so normalize first.
|
// SHParseDisplayName can't handle relative paths, so normalize first.
|
||||||
|
@ -377,6 +379,7 @@ static BOOL PostDialogMessage(Dialog *dialog, UINT message, WPARAM wParam = 0, L
|
||||||
void System_Notify(SystemNotification notification) {
|
void System_Notify(SystemNotification notification) {
|
||||||
switch (notification) {
|
switch (notification) {
|
||||||
case SystemNotification::BOOT_DONE:
|
case SystemNotification::BOOT_DONE:
|
||||||
|
{
|
||||||
if (g_symbolMap)
|
if (g_symbolMap)
|
||||||
g_symbolMap->SortSymbols();
|
g_symbolMap->SortSymbols();
|
||||||
PostMessage(MainWindow::GetHWND(), WM_USER + 1, 0, 0);
|
PostMessage(MainWindow::GetHWND(), WM_USER + 1, 0, 0);
|
||||||
|
@ -386,6 +389,29 @@ void System_Notify(SystemNotification notification) {
|
||||||
PostDialogMessage(disasmWindow, WM_DEB_SETDEBUGLPARAM, 0, (LPARAM)mode);
|
PostDialogMessage(disasmWindow, WM_DEB_SETDEBUGLPARAM, 0, (LPARAM)mode);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
case SystemNotification::UI:
|
||||||
|
{
|
||||||
|
PostMessage(MainWindow::GetHWND(), MainWindow::WM_USER_UPDATE_UI, 0, 0);
|
||||||
|
|
||||||
|
int peers = GetInstancePeerCount();
|
||||||
|
if (PPSSPP_ID >= 1 && peers != g_lastNumInstances) {
|
||||||
|
g_lastNumInstances = peers;
|
||||||
|
PostMessage(MainWindow::GetHWND(), MainWindow::WM_USER_WINDOW_TITLE_CHANGED, 0, 0);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case SystemNotification::MEM_VIEW:
|
||||||
|
if (memoryWindow)
|
||||||
|
PostDialogMessage(memoryWindow, WM_DEB_UPDATE);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SystemNotification::DISASSEMBLY:
|
||||||
|
if (disasmWindow)
|
||||||
|
PostDialogMessage(disasmWindow, WM_DEB_UPDATE);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void System_SendMessage(const char *command, const char *parameter) {
|
void System_SendMessage(const char *command, const char *parameter) {
|
||||||
|
|
|
@ -26,11 +26,6 @@
|
||||||
// TODO: Get rid of this junk
|
// TODO: Get rid of this junk
|
||||||
class HeadlessHost : public Host {
|
class HeadlessHost : public Host {
|
||||||
public:
|
public:
|
||||||
void UpdateUI() override {}
|
|
||||||
|
|
||||||
void UpdateMemView() override {}
|
|
||||||
void UpdateDisassembly() override {}
|
|
||||||
|
|
||||||
void SetDebugMode(bool mode) override { }
|
void SetDebugMode(bool mode) override { }
|
||||||
|
|
||||||
void SetGraphicsCore(GPUCore core) { gpuCore_ = core; }
|
void SetGraphicsCore(GPUCore core) { gpuCore_ = core; }
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue