Windows: Show a message when failing over backend.

Best that we make sure people know when this has happened, probably.

Also, fix the fallback to OpenGL, which was broken on Windows.
This commit is contained in:
Unknown W. Brackets 2020-03-28 06:19:11 -07:00
parent 8b6d2f9025
commit de7aa5b64e
3 changed files with 23 additions and 2 deletions

View file

@ -132,6 +132,18 @@ void MainThreadFunc() {
bool performingRestart = NativeIsRestarting();
NativeInit(static_cast<int>(args.size()), &args[0], "1234", "1234", nullptr);
if (g_Config.iGPUBackend == (int)GPUBackend::OPENGL) {
if (!useEmuThread) {
// Okay, we must've switched to OpenGL. Let's flip the emu thread on.
useEmuThread = true;
setCurrentThreadName("Render");
}
} else if (useEmuThread) {
// We must've failed over from OpenGL, flip the emu thread off.
useEmuThread = false;
setCurrentThreadName("Emu");
}
if (g_Config.sFailedGPUBackends.find("ALL") != std::string::npos) {
Reporting::ReportMessage("Graphics init error: %s", "ALL");