Minor fixes
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4 changed files with 37 additions and 35 deletions
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@ -274,7 +274,7 @@ static int sceNetInit(u32 poolSize, u32 calloutPri, u32 calloutStack, u32 netini
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// TODO: The correct behavior is actually to allocate more and leak the other threads/pool.
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// But we reset here for historic reasons (GTA:VCS potentially triggers this.)
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if (netInited)
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sceNetTerm(); // This cleanup attempt might not worked when SaveState were loaded in the middle of multiplayer game and re-entering multiplayer, thus causing memory leaks & wasting binded ports. May be we shouldn't save/load "Inited" vars on SaveState?
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Net_Term(); // This cleanup attempt might not worked when SaveState were loaded in the middle of multiplayer game and re-entering multiplayer, thus causing memory leaks & wasting binded ports. May be we shouldn't save/load "Inited" vars on SaveState?
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if (poolSize == 0) {
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return hleLogError(SCENET, SCE_KERNEL_ERROR_ILLEGAL_MEMSIZE, "invalid pool size");
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