All: Only convert depth stencil state if dirty
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12 changed files with 24 additions and 21 deletions
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@ -780,7 +780,7 @@ void FramebufferManagerCommon::DrawFramebufferToOutput(const u8 *srcPixels, GEBu
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DrawActiveTexture(x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, uvRotation, flags);
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}
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gstate_c.Dirty(DIRTY_BLEND_STATE);
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gstate_c.Dirty(DIRTY_BLEND_STATE | DIRTY_DEPTHSTENCIL_STATE);
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}
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void FramebufferManagerCommon::DownloadFramebufferOnSwitch(VirtualFramebuffer *vfb) {
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