This commit is contained in:
Henrik Rydgard 2016-03-28 21:35:16 +02:00
parent 40d05e292c
commit e2b58a05a6

View file

@ -277,7 +277,7 @@ void FramebufferManagerVulkan::DrawFramebufferToOutput(const u8 *srcPixels, GEBu
if (applyPostShader && usePostShader_ && useBufferedRendering_) { if (applyPostShader && usePostShader_ && useBufferedRendering_) {
DrawActiveTexture(0, x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, postShaderProgram_, ROTATION_LOCKED_HORIZONTAL); DrawActiveTexture(0, x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, postShaderProgram_, ROTATION_LOCKED_HORIZONTAL);
} else { } else {
DrawActiveTexture(0, x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, nullptr, ROTATION_LOCKED_HORIZONTAL); DrawActiveTexture(0, x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, VK_NULL_HANDLE, ROTATION_LOCKED_HORIZONTAL);
} }
// Right Eye Image // Right Eye Image
@ -285,7 +285,7 @@ void FramebufferManagerVulkan::DrawFramebufferToOutput(const u8 *srcPixels, GEBu
if (applyPostShader && usePostShader_ && useBufferedRendering_) { if (applyPostShader && usePostShader_ && useBufferedRendering_) {
DrawActiveTexture(0, x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, postShaderProgram_, ROTATION_LOCKED_HORIZONTAL); DrawActiveTexture(0, x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, postShaderProgram_, ROTATION_LOCKED_HORIZONTAL);
} else { } else {
DrawActiveTexture(0, x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, nullptr, ROTATION_LOCKED_HORIZONTAL); DrawActiveTexture(0, x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, VK_NULL_HANDLE, ROTATION_LOCKED_HORIZONTAL);
} }
} else { } else {
// Fullscreen Image // Fullscreen Image
@ -293,7 +293,7 @@ void FramebufferManagerVulkan::DrawFramebufferToOutput(const u8 *srcPixels, GEBu
if (applyPostShader && usePostShader_ && useBufferedRendering_) { if (applyPostShader && usePostShader_ && useBufferedRendering_) {
DrawActiveTexture(0, x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, postShaderProgram_, uvRotation); DrawActiveTexture(0, x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, postShaderProgram_, uvRotation);
} else { } else {
DrawActiveTexture(0, x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, nullptr, uvRotation); DrawActiveTexture(0, x, y, w, h, (float)pixelWidth_, (float)pixelHeight_, u0, v0, u1, v1, VK_NULL_HANDLE, uvRotation);
} }
} }
} }