Make it possible to override dialog fade out.
Useful to show multiple osk dialogs. Not sure if any game actually uses this feature...
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bdf94a8909
commit
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2 changed files with 11 additions and 12 deletions
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@ -101,30 +101,28 @@ void PSPDialog::StartFade(bool fadeIn_)
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fadeIn = fadeIn_;
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}
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void PSPDialog::UpdateFade(int animSpeed)
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{
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if (isFading)
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{
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void PSPDialog::UpdateFade(int animSpeed) {
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if (isFading) {
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fadeTimer += 1.0f/30.0f * animSpeed; // Probably need a more real value of delta time
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if (fadeTimer < FADE_TIME)
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{
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if (fadeTimer < FADE_TIME) {
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if (fadeIn)
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fadeValue = (u32) (fadeTimer / FADE_TIME * 255);
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else
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fadeValue = 255 - (u32) (fadeTimer / FADE_TIME * 255);
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}
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else
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{
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} else {
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fadeValue = (fadeIn ? 255 : 0);
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isFading = false;
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if (!fadeIn)
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{
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ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
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if (!fadeIn) {
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FinishFadeOut();
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}
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}
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}
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}
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void PSPDialog::FinishFadeOut() {
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ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
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}
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u32 PSPDialog::CalcFadedColor(u32 inColor)
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{
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u32 alpha = inColor >> 24;
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