Fix switching between MSAA levels
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11 changed files with 62 additions and 25 deletions
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@ -1299,7 +1299,7 @@ void TextureCacheCommon::LoadClut(u32 clutAddr, u32 loadBytes) {
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desc.depth = 1;
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desc.z_stencil = false;
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desc.numLayers = 1;
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desc.numSamples = 1;
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desc.multiSampleLevel = 0;
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desc.tag = "dynamic_clut";
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dynamicClutFbo_ = draw_->CreateFramebuffer(desc);
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desc.tag = "dynamic_clut_temp";
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