Fix switching between MSAA levels

This commit is contained in:
Henrik Rydgård 2022-11-28 18:20:30 +01:00
parent 4dfce4f6bc
commit e3679df6cf
11 changed files with 62 additions and 25 deletions

View file

@ -1299,7 +1299,7 @@ void TextureCacheCommon::LoadClut(u32 clutAddr, u32 loadBytes) {
desc.depth = 1;
desc.z_stencil = false;
desc.numLayers = 1;
desc.numSamples = 1;
desc.multiSampleLevel = 0;
desc.tag = "dynamic_clut";
dynamicClutFbo_ = draw_->CreateFramebuffer(desc);
desc.tag = "dynamic_clut_temp";