Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
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39 changed files with 847 additions and 136 deletions
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@ -108,7 +108,8 @@ void DisplayDrawer_Init()
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glUniformMatrix4fv(draw2dprogram->u_viewproj, 1, GL_FALSE, ortho.getReadPtr());
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glsl_unbind();
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// And an initial clear.
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// And an initial clear. We don't clear per frame as the games are supposed to handle that
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// by themselves.
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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