Add internal 2D drawing library that goes through the Ge emulation for portability.

To be used for things like sceUtility* and other overlays like FPS and stats.
This commit is contained in:
Henrik Rydgard 2012-11-18 13:04:49 +01:00
parent a6eb25b58c
commit e37a1fb1d3
39 changed files with 847 additions and 136 deletions

View file

@ -579,8 +579,8 @@ void PSPSetTexture()
u32 w = 1 << (gstate.texsize[0] & 0xf);
u32 h = 1 << ((gstate.texsize[0]>>8) & 0xf);
gstate.curTextureHeight=h;
gstate.curTextureWidth=w;
gstate_c.curTextureWidth=w;
gstate_c.curTextureHeight=h;
GLenum dstFmt = 0;
u32 texByteAlign = 1;