Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
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39 changed files with 847 additions and 136 deletions
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@ -579,8 +579,8 @@ void PSPSetTexture()
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u32 w = 1 << (gstate.texsize[0] & 0xf);
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u32 h = 1 << ((gstate.texsize[0]>>8) & 0xf);
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gstate.curTextureHeight=h;
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gstate.curTextureWidth=w;
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gstate_c.curTextureWidth=w;
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gstate_c.curTextureHeight=h;
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GLenum dstFmt = 0;
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u32 texByteAlign = 1;
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