Fix use-after-free in shader error reporting
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d0038775e5
commit
e4752a887f
1 changed files with 1 additions and 1 deletions
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@ -143,7 +143,6 @@ void GLQueueRunner::RunInitSteps(const std::vector<GLRInitStep> &steps) {
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step.create_shader.shader->shader = shader;
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const char *code = step.create_shader.code;
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glShaderSource(shader, 1, &code, nullptr);
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delete[] step.create_shader.code;
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glCompileShader(shader);
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GLint success = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
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@ -166,6 +165,7 @@ void GLQueueRunner::RunInitSteps(const std::vector<GLRInitStep> &steps) {
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#endif
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step.create_shader.shader->valid = false;
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}
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delete[] step.create_shader.code;
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delete[] step.create_shader.desc;
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step.create_shader.shader->valid = true;
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break;
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