commit
e88ddbb42a
26 changed files with 342 additions and 174 deletions
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@ -51,6 +51,7 @@
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#include "UI/TiltEventProcessor.h"
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#include "UI/GPUDriverTestScreen.h"
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#include "UI/MemStickScreen.h"
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#include "UI/Theme.h"
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#include "Common/File/FileUtil.h"
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#include "Common/OSVersion.h"
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@ -191,6 +192,7 @@ bool PathToVisualUsbPath(Path path, std::string &outPath) {
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void GameSettingsScreen::CreateViews() {
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ReloadAllPostShaderInfo(screenManager()->getDrawContext());
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ReloadAllThemeInfo();
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if (editThenRestore_) {
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, 0);
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@ -219,6 +221,7 @@ void GameSettingsScreen::CreateViews() {
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auto dev = GetI18NCategory("Developer");
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auto ri = GetI18NCategory("RemoteISO");
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auto ps = GetI18NCategory("PostShaders");
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auto th = GetI18NCategory("Themes");
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root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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@ -881,6 +884,14 @@ void GameSettingsScreen::CreateViews() {
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if (backgroundChoice_ != nullptr) {
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backgroundChoice_->OnClick.Handle(this, &GameSettingsScreen::OnChangeBackground);
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}
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PopupMultiChoiceDynamic *theme = systemSettings->Add(new PopupMultiChoiceDynamic(&g_Config.sThemeName, sy->T("Color Theme"), GetThemeInfoNames(), th->GetName(), screenManager()));
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theme->OnChoice.Add([=](EventParams &e) {
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UpdateTheme();
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return UI::EVENT_CONTINUE;
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});
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static const char *backgroundAnimations[] = { "No animation", "Floating symbols", "Recent games", "Waves", "Moving background" };
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systemSettings->Add(new PopupMultiChoice(&g_Config.iBackgroundAnimation, sy->T("UI background animation"), backgroundAnimations, 0, ARRAY_SIZE(backgroundAnimations), sy->GetName(), screenManager()));
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