Actually set the offset framebuffer.
Oops.
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@ -1122,6 +1122,12 @@ bool TextureCache::SetOffsetTexture(u32 offset) {
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}
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}
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if (success) {
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SetTextureFramebuffer(entry, entry->framebuffer);
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lastBoundTexture = -1;
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entry->lastFrame = gpuStats.numFlips;
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}
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return success;
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}
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