Actually set the offset framebuffer.

Oops.
This commit is contained in:
Unknown W. Brackets 2014-06-21 09:04:39 -07:00
parent 1cea361c65
commit e9224e9eaa

View file

@ -1122,6 +1122,12 @@ bool TextureCache::SetOffsetTexture(u32 offset) {
}
}
if (success) {
SetTextureFramebuffer(entry, entry->framebuffer);
lastBoundTexture = -1;
entry->lastFrame = gpuStats.numFlips;
}
return success;
}