Merge branch 'patch-16' of https://github.com/raven02/ppsspp into raven02-patch-16
Conflicts: UI/GameSettingsScreen.cpp
This commit is contained in:
commit
ed1f4cd8d9
2 changed files with 29 additions and 27 deletions
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@ -114,13 +114,12 @@ void GameSettingsScreen::CreateViews() {
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graphicsSettings->Add(new CheckBox(&cap60FPS_, gs->T("Force max 60 FPS (helps GoW)")));
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static const char *customSpeed[] = {"Unlimited", "25%", "50%", "75%", "100%", "125%", "150%", "200%", "300%"};
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graphicsSettings->Add(new PopupMultiChoice(&iAlternateSpeedPercent_, gs->T("Alternative Speed"), customSpeed, 0, ARRAY_SIZE(customSpeed), gs, screenManager()));
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graphicsSettings->Add(new ItemHeader(gs->T("Features")));
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graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTransform, gs->T("Hardware Transform")));
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graphicsSettings->Add(new CheckBox(&g_Config.bVertexCache, gs->T("Vertex Cache")));
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graphicsSettings->Add(new CheckBox(&g_Config.bLowQualitySplineBezier, gs->T("Low quality spline/bezier curves (speed)")));
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graphicsSettings->Add(new CheckBox(&g_Config.bFXAA, gs->T("FXAA antialiasing")))->OnClick.Handle(this, &GameSettingsScreen::OnResolutionChange);
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static const char *internalResolutions[] = {"Auto (1:1)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP" };
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iInternalResolution, gs->T("Rendering Resolution"), internalResolutions, 0, ARRAY_SIZE(internalResolutions), gs, screenManager()))->OnClick.Handle(this, &GameSettingsScreen::OnResolutionChange);
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graphicsSettings->Add(new CheckBox(&g_Config.bStretchToDisplay, gs->T("Stretch to Display")));
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@ -135,11 +134,13 @@ void GameSettingsScreen::CreateViews() {
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graphicsSettings->Add(new CheckBox(&g_Config.bVSync, gs->T("VSync")));
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graphicsSettings->Add(new CheckBox(&g_Config.bFullScreen, gs->T("FullScreen")));
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#endif
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graphicsSettings->Add(new ItemHeader(gs->T("Antialiasing")));
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// In case we're going to add few other antialiasing option like MSAA in the future.
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graphicsSettings->Add(new CheckBox(&g_Config.bFXAA, gs->T("FXAA")));
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graphicsSettings->Add(new ItemHeader(gs->T("Overlay Information")));
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iShowFPSCounter, gs->T("Show FPS Counter"), fpsChoices, 0, ARRAY_SIZE(fpsChoices), gs, screenManager()));
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graphicsSettings->Add(new CheckBox(&g_Config.bShowDebugStats, gs->T("Show Debug Statistics")));
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graphicsSettings->Add(new ItemHeader(gs->T("Texture Scaling")));
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#ifndef USING_GLES2
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static const char *texScaleLevels[] = {"Off", "2x", "3x","4x", "5x"};
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@ -163,6 +164,10 @@ void GameSettingsScreen::CreateViews() {
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// Developer tools are not accessible ingame, so it goes here
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graphicsSettings->Add(new ItemHeader(gs->T("Debugging")));
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Choice *dump = graphicsSettings->Add(new Choice(gs->T("Dump next frame to log")));
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#ifndef __SYMBIAN32__
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// We're normally use software rendering to debug so put it in debugging
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graphicsSettings->Add(new CheckBox(&g_Config.bSoftwareRendering, gs->T("Software Rendering", "Software Rendering (experimental)")));
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#endif
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dump->OnClick.Handle(this, &GameSettingsScreen::OnDumpNextFrameToLog);
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if (!PSP_IsInited())
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dump->SetEnabled(false);
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@ -237,26 +242,27 @@ void GameSettingsScreen::CreateViews() {
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//#endif
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LinearLayout *list = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
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systemSettings->SetSpacing(0);
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systemSettings->Add(new ItemHeader(s->T("General")));
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systemSettings->Add(new ItemHeader(s->T("UI Language")));
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systemSettings->Add(new Choice(dev->T("Language", "Language")))->OnClick.Handle(this, &GameSettingsScreen::OnLanguage);
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systemSettings->Add(new ItemHeader(s->T("General")));
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systemSettings->Add(new Choice(s->T("Developer Tools")))->OnClick.Handle(this, &GameSettingsScreen::OnDeveloperTools);
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#ifdef _WIN32
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// Screenshot functionality is not yet available on non-Windows
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systemSettings->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, s->T("Screenshots as PNG")));
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#endif
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// TODO: Come up with a way to display a keyboard for mobile users,
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// so until then, this is Windows/Desktop only.
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#ifdef _WIN32
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systemSettings->Add(new Choice(s->T("Change Nickname")))->OnClick.Handle(this, &GameSettingsScreen::OnChangeNickname);
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#endif
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systemSettings->Add(new Choice(s->T("Clear Recent Games List")))->OnClick.Handle(this, &GameSettingsScreen::OnClearRecents);
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systemSettings->Add(new Choice(s->T("Restore Default Settings")))->OnClick.Handle(this, &GameSettingsScreen::OnRestoreDefaultSettings);
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enableReportsCheckbox_ = new CheckBox(&enableReports_, s->T("Enable Compatibility Server Reports"));
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enableReportsCheckbox_->SetEnabled(Reporting::IsSupported());
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systemSettings->Add(enableReportsCheckbox_);
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systemSettings->Add(new ItemHeader(s->T("PSP Settings")));
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// TODO: Come up with a way to display a keyboard for mobile users,
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// so until then, this is Windows/Desktop only.
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#ifdef _WIN32
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systemSettings->Add(new Choice(s->T("Change Nickname")))->OnClick.Handle(this, &GameSettingsScreen::OnChangeNickname);
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// Screenshot functionality is not yet available on non-Windows
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systemSettings->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, s->T("Screenshots as PNG")));
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#endif
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systemSettings->Add(new CheckBox(&g_Config.bDayLightSavings, s->T("Day Light Saving")));
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static const char *dateFormat[] = { "YYYYMMDD", "MMDDYYYY", "DDMMYYYY"};
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systemSettings->Add(new PopupMultiChoice(&g_Config.iDateFormat, s->T("Date Format"), dateFormat, 1, 3, s, screenManager()));
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@ -452,14 +458,10 @@ void DeveloperToolsScreen::CreateViews() {
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list->SetSpacing(0);
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list->Add(new ItemHeader(s->T("General")));
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list->Add(new Choice(de->T("System Information")))->OnClick.Handle(this, &DeveloperToolsScreen::OnSysInfo);
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list->Add(new CheckBox(&enableLogging_, de->T("Enable Logging")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLoggingChanged);
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list->Add(new Choice(de->T("Logging Channels")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLogConfig);
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list->Add(new CheckBox(&g_Config.bShowDeveloperMenu, de->T("Show Developer Menu")));
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list->Add(new Choice(de->T("Run CPU Tests")))->OnClick.Handle(this, &DeveloperToolsScreen::OnRunCPUTests);
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list->Add(new Choice(de->T("Restore Default Settings")))->OnClick.Handle(this, &DeveloperToolsScreen::OnRestoreDefaultSettings);
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#ifndef __SYMBIAN32__
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list->Add(new CheckBox(&g_Config.bSoftwareRendering, gs->T("Software Rendering", "Software Rendering (experimental)")));
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#endif
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list->Add(new CheckBox(&enableLogging_, de->T("Enable Logging")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLoggingChanged);
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list->Add(new Choice(de->T("Logging Channels")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLogConfig);
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list->Add(new ItemHeader(de->T("Language")));
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list->Add(new Choice(de->T("Load language ini")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLoadLanguageIni);
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list->Add(new Choice(de->T("Save language ini")))->OnClick.Handle(this, &DeveloperToolsScreen::OnSaveLanguageIni);
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@ -484,19 +486,19 @@ UI::EventReturn DeveloperToolsScreen::OnBack(UI::EventParams &e) {
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return UI::EVENT_DONE;
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}
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void DeveloperToolsScreen::CallbackRestoreDefaults(bool yes) {
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void GameSettingsScreen::CallbackRestoreDefaults(bool yes) {
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if(yes)
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g_Config.RestoreDefaults();
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host->UpdateUI();
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}
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UI::EventReturn DeveloperToolsScreen::OnRestoreDefaultSettings(UI::EventParams &e) {
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UI::EventReturn GameSettingsScreen::OnRestoreDefaultSettings(UI::EventParams &e) {
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I18NCategory *de = GetI18NCategory("Developer");
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I18NCategory *d = GetI18NCategory("Dialog");
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screenManager()->push(
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new PromptScreen(de->T("RestoreDefaultSettings", "Are you sure you want to restore all settings(except control mapping)\nback to their defaults?\nYou can't undo this.\nPlease restart PPSSPP after restoring settings."), d->T("OK"), d->T("Cancel"),
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std::bind(&DeveloperToolsScreen::CallbackRestoreDefaults, this, placeholder::_1)));
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std::bind(&GameSettingsScreen::CallbackRestoreDefaults, this, placeholder::_1)));
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return UI::EVENT_DONE;
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}
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