Make the texcoord speedhack a bit less aggressive at eliminating uvscaleoffset uniform updates.
Should fix #4688 and the new problem in #2919 while keeping Frontier Gate Boost working.
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6 changed files with 72 additions and 44 deletions
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@ -300,7 +300,6 @@ void TransformDrawEngine::SoftwareTransformAndDraw(
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scaleUV = !g_Config.bPrescaleUV;
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}
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bool skinningEnabled = vertTypeIsSkinningEnabled(vertType);
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int w = gstate.getTextureWidth(0);
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