Make the texcoord speedhack a bit less aggressive at eliminating uvscaleoffset uniform updates.

Should fix #4688 and the new problem in #2919 while keeping Frontier Gate Boost working.
This commit is contained in:
Henrik Rydgard 2013-11-30 15:54:20 +01:00
parent 04742e00fc
commit eea8413a82
6 changed files with 72 additions and 44 deletions

View file

@ -300,7 +300,6 @@ void TransformDrawEngine::SoftwareTransformAndDraw(
scaleUV = !g_Config.bPrescaleUV;
}
bool skinningEnabled = vertTypeIsSkinningEnabled(vertType);
int w = gstate.getTextureWidth(0);