SaveState: Clean up some constant usage.
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5 changed files with 9 additions and 9 deletions
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@ -266,7 +266,7 @@ void EmuScreen::sendMessage(const char *message, const char *value) {
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int curSlot = SaveState::GetCurrentSlot();
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std::string fn;
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if (SaveState::HasSaveInSlot(gamePath_, curSlot)) {
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fn = SaveState::GenerateSaveSlotFilename(gamePath_, curSlot, "jpg");
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fn = SaveState::GenerateSaveSlotFilename(gamePath_, curSlot, SaveState::SCREENSHOT_EXTENSION);
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}
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saveStatePreview_->SetFilename(fn);
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