Make realistic timing optional.
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8f3a8fd233
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2 changed files with 20 additions and 18 deletions
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@ -392,7 +392,7 @@ void GameSettingsScreen::CreateViews() {
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systemSettings->Add(new CheckBox(&g_Config.bSeparateCPUThread, s->T("Multithreaded (experimental)")));
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systemSettings->Add(new CheckBox(&g_Config.bSeparateIOThread, s->T("I/O on thread (experimental)")))->SetEnabled(!PSP_IsInited());
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static const char *ioTimingMethods[] = { "Fast (lag on slow storage)", "Host (bugs, less lag)" };
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static const char *ioTimingMethods[] = { "Fast (lag on slow storage)", "Host (bugs, less lag)", "Simulate UMD delays" };
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View *ioTimingMethod = systemSettings->Add(new PopupMultiChoice(&g_Config.iIOTimingMethod, s->T("IO timing method"), ioTimingMethods, 0, ARRAY_SIZE(ioTimingMethods), s, screenManager()));
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ioTimingMethod->SetEnabledPtr(&g_Config.bSeparateIOThread);
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systemSettings->Add(new CheckBox(&g_Config.bForceLagSync, s->T("Force real clock sync (slower, less lag)")));
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