Updated some Logs to help finding the location of the call to debug.
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parent
04434ea68e
commit
f17d387a65
2 changed files with 3 additions and 3 deletions
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@ -591,7 +591,7 @@ u32 Net_Term() {
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}
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}
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static u32 sceNetTerm() {
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static u32 sceNetTerm() {
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WARN_LOG(SCENET, "sceNetTerm()");
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WARN_LOG(SCENET, "sceNetTerm() at %08x", currentMIPS->pc);
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int retval = Net_Term();
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int retval = Net_Term();
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// Give time to make sure everything are cleaned up
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// Give time to make sure everything are cleaned up
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@ -2386,7 +2386,7 @@ static u32 sceNetAdhocctlDelHandler(u32 handlerID) {
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if (adhocctlHandlers.find(handlerID) != adhocctlHandlers.end()) {
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if (adhocctlHandlers.find(handlerID) != adhocctlHandlers.end()) {
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adhocctlHandlers.erase(handlerID);
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adhocctlHandlers.erase(handlerID);
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INFO_LOG(SCENET, "sceNetAdhocctlDelHandler(%d)", handlerID);
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INFO_LOG(SCENET, "sceNetAdhocctlDelHandler(%d) at %08x", handlerID, currentMIPS->pc);
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} else {
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} else {
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WARN_LOG(SCENET, "sceNetAdhocctlDelHandler(%d): Invalid Handler ID", handlerID);
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WARN_LOG(SCENET, "sceNetAdhocctlDelHandler(%d): Invalid Handler ID", handlerID);
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}
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}
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@ -2443,7 +2443,7 @@ int NetAdhocctl_Term() {
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int sceNetAdhocctlTerm() {
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int sceNetAdhocctlTerm() {
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// WLAN might be disabled in the middle of successfull multiplayer, but we still need to cleanup right?
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// WLAN might be disabled in the middle of successfull multiplayer, but we still need to cleanup right?
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INFO_LOG(SCENET, "sceNetAdhocctlTerm()");
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INFO_LOG(SCENET, "sceNetAdhocctlTerm() at %08x", currentMIPS->pc);
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//if (netAdhocMatchingInited) NetAdhocMatching_Term();
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//if (netAdhocMatchingInited) NetAdhocMatching_Term();
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int retval = NetAdhocctl_Term();
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int retval = NetAdhocctl_Term();
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