Buildfix for Mac / iOS.
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2 changed files with 2 additions and 2 deletions
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@ -845,7 +845,7 @@ u32 __KernelInterruptReturnAddress()
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return intReturnHackAddr;
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}
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u32 __KernelSetThreadRA(SceUID threadID, int nid)
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u32 __KernelSetThreadRA(SceUID threadID, u32 nid)
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{
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u32 newRA;
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switch (nid)
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@ -235,7 +235,7 @@ bool __KernelSwitchToThread(SceUID threadID, const char *reason);
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// Set a thread's return address to a specific FakeSyscall nid.
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// Discards old RA. Only useful for special threads that do special things on exit.
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u32 __KernelSetThreadRA(SceUID threadID, int nid);
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u32 __KernelSetThreadRA(SceUID threadID, u32 nid);
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// A call into game code. These can be pending on a thread.
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// Similar to Callback-s (NOT CallbackInfos) in JPCSP.
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