Common: Capitalize setCurrentThreadName().

This commit is contained in:
Henrik Rydgård 2020-12-01 00:46:26 +01:00 committed by Unknown W. Brackets
parent 7e21e9a721
commit f4a6d291e1
38 changed files with 53 additions and 53 deletions

View file

@ -315,7 +315,7 @@ bool Load_PSP_ISO(FileLoader *fileLoader, std::string *error_string) {
// To do something deterministically when the game starts, disabling this thread won't be enough.
// Instead: Use Core_ListenLifecycle() or watch coreState.
loadingThread = std::thread([bootpath] {
setCurrentThreadName("ExecLoader");
SetCurrentThreadName("ExecLoader");
PSP_LoadingLock guard;
if (coreState != CORE_POWERUP)
return;
@ -450,7 +450,7 @@ bool Load_PSP_ELF_PBP(FileLoader *fileLoader, std::string *error_string) {
PSPLoaders_Shutdown();
// Note: See Load_PSP_ISO for notes about this thread.
loadingThread = std::thread([finalName] {
setCurrentThreadName("ExecLoader");
SetCurrentThreadName("ExecLoader");
PSP_LoadingLock guard;
if (coreState != CORE_POWERUP)
return;
@ -474,7 +474,7 @@ bool Load_PSP_GE_Dump(FileLoader *fileLoader, std::string *error_string) {
PSPLoaders_Shutdown();
// Note: See Load_PSP_ISO for notes about this thread.
loadingThread = std::thread([] {
setCurrentThreadName("ExecLoader");
SetCurrentThreadName("ExecLoader");
PSP_LoadingLock guard;
if (coreState != CORE_POWERUP)
return;