Common: Capitalize setCurrentThreadName().
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7e21e9a721
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38 changed files with 53 additions and 53 deletions
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@ -315,7 +315,7 @@ bool Load_PSP_ISO(FileLoader *fileLoader, std::string *error_string) {
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// To do something deterministically when the game starts, disabling this thread won't be enough.
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// Instead: Use Core_ListenLifecycle() or watch coreState.
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loadingThread = std::thread([bootpath] {
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setCurrentThreadName("ExecLoader");
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SetCurrentThreadName("ExecLoader");
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PSP_LoadingLock guard;
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if (coreState != CORE_POWERUP)
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return;
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@ -450,7 +450,7 @@ bool Load_PSP_ELF_PBP(FileLoader *fileLoader, std::string *error_string) {
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PSPLoaders_Shutdown();
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// Note: See Load_PSP_ISO for notes about this thread.
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loadingThread = std::thread([finalName] {
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setCurrentThreadName("ExecLoader");
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SetCurrentThreadName("ExecLoader");
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PSP_LoadingLock guard;
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if (coreState != CORE_POWERUP)
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return;
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@ -474,7 +474,7 @@ bool Load_PSP_GE_Dump(FileLoader *fileLoader, std::string *error_string) {
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PSPLoaders_Shutdown();
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// Note: See Load_PSP_ISO for notes about this thread.
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loadingThread = std::thread([] {
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setCurrentThreadName("ExecLoader");
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SetCurrentThreadName("ExecLoader");
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PSP_LoadingLock guard;
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if (coreState != CORE_POWERUP)
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return;
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