Fix hang if you use disasm goto outside game.
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1 changed files with 3 additions and 0 deletions
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@ -610,6 +610,9 @@ BOOL CDisasm::DlgProc(UINT message, WPARAM wParam, LPARAM lParam)
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}
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case WM_DEB_GOTOADDRESSEDIT:
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{
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if (!PSP_IsInited()) {
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break;
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}
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wchar_t szBuffer[256];
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CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
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GetWindowText(GetDlgItem(m_hDlg,IDC_ADDRESS),szBuffer,256);
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