Fix hang if you use disasm goto outside game.

This commit is contained in:
Unknown W. Brackets 2014-02-20 01:02:39 -08:00
parent fb1ca6823c
commit f6abfb9444

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@ -610,6 +610,9 @@ BOOL CDisasm::DlgProc(UINT message, WPARAM wParam, LPARAM lParam)
}
case WM_DEB_GOTOADDRESSEDIT:
{
if (!PSP_IsInited()) {
break;
}
wchar_t szBuffer[256];
CtrlDisAsmView *ptr = CtrlDisAsmView::getFrom(GetDlgItem(m_hDlg,IDC_DISASMVIEW));
GetWindowText(GetDlgItem(m_hDlg,IDC_ADDRESS),szBuffer,256);