GLES: Use Draw for depth readback shader.

Was not working before, since the program was not being used by Draw2D.
This commit is contained in:
Unknown W. Brackets 2022-10-10 00:40:54 -07:00
parent 179c1e4a3b
commit f8908c691b
4 changed files with 103 additions and 63 deletions

View file

@ -2811,6 +2811,8 @@ void FramebufferManagerCommon::DeviceLost() {
}
DoRelease(stencilUploadSampler_);
DoRelease(stencilUploadPipeline_);
DoRelease(depthReadbackSampler_);
DoRelease(depthReadbackPipeline_);
DoRelease(draw2DPipelineColor_);
DoRelease(draw2DPipelineColorRect2Lin_);
DoRelease(draw2DPipelineDepth_);