GLES: Use Draw for depth readback shader.
Was not working before, since the program was not being used by Draw2D.
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4 changed files with 103 additions and 63 deletions
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@ -2811,6 +2811,8 @@ void FramebufferManagerCommon::DeviceLost() {
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}
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DoRelease(stencilUploadSampler_);
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DoRelease(stencilUploadPipeline_);
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DoRelease(depthReadbackSampler_);
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DoRelease(depthReadbackPipeline_);
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DoRelease(draw2DPipelineColor_);
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DoRelease(draw2DPipelineColorRect2Lin_);
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DoRelease(draw2DPipelineDepth_);
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