Remove the old allocator visualizer. Keep the setting but hide it. Other feedback

This commit is contained in:
Henrik Rydgård 2021-11-23 08:53:19 +01:00
parent 8f29d9542c
commit f991f6a789
5 changed files with 7 additions and 82 deletions

View file

@ -329,7 +329,9 @@ void TextureCacheVulkan::StartFrame() {
// Since textures are 2D maybe we should square this, but might get too non-aggressive.
slabPressureLimit *= g_Config.iTexScalingLevel;
}
Decimate(false); // TODO: Use some indication from VMA.
// TODO: Use some indication from VMA.
// Maybe see https://gpuopen-librariesandsdks.github.io/VulkanMemoryAllocator/html/staying_within_budget.html#staying_within_budget_querying_for_budget .
Decimate(false);
}
computeShaderManager_.BeginFrame();