Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
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5 changed files with 7 additions and 82 deletions
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@ -329,7 +329,9 @@ void TextureCacheVulkan::StartFrame() {
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// Since textures are 2D maybe we should square this, but might get too non-aggressive.
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slabPressureLimit *= g_Config.iTexScalingLevel;
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}
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Decimate(false); // TODO: Use some indication from VMA.
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// TODO: Use some indication from VMA.
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// Maybe see https://gpuopen-librariesandsdks.github.io/VulkanMemoryAllocator/html/staying_within_budget.html#staying_within_budget_querying_for_budget .
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Decimate(false);
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}
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computeShaderManager_.BeginFrame();
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