Reporting: Skip reporting reused depthbuffers.

Basically all games do it, no longer interesting.
This commit is contained in:
Unknown W. Brackets 2017-12-01 09:38:37 -08:00
parent 0dba5cebb2
commit f9ce1587cb

View file

@ -484,7 +484,7 @@ VirtualFramebuffer *FramebufferManagerCommon::DoSetRenderFrameBuffer(const Frame
// This happens a lot, but virtually always it's cleared.
// It's possible the other might not clear, but when every game is reported it's not useful.
if (params.isWritingDepth) {
WARN_LOG_REPORT(SCEGE, "FBO reusing depthbuffer, %08x/%08x and %08x/%08x", params.fb_address, params.z_address, vfbs_[i]->fb_address, vfbs_[i]->z_address);
WARN_LOG(SCEGE, "FBO reusing depthbuffer, %08x/%08x and %08x/%08x", params.fb_address, params.z_address, vfbs_[i]->fb_address, vfbs_[i]->z_address);
sharingReported = true;
}
}