Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS recording for PS1 ports, mainly.
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16 changed files with 66 additions and 34 deletions
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@ -256,7 +256,7 @@ void CGEDebugger::UpdatePrimaryPreview(const GPUgstate &state) {
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} else {
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switch (PrimaryDisplayType(fbTabs->CurrentTabIndex())) {
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case PRIMARY_FRAMEBUF:
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bufferResult = GPU_GetCurrentFramebuffer(primaryBuffer_);
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bufferResult = GPU_GetCurrentFramebuffer(primaryBuffer_, GPU_DBG_FRAMEBUF_RENDER);
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break;
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case PRIMARY_DEPTHBUF:
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