Implement volatile memory lock waiting.
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3 changed files with 95 additions and 15 deletions
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@ -67,7 +67,7 @@ struct SceKernelSysClock {
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};
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// TODO: Map these to PSP wait types.
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// TODO: Map these to PSP wait types. Most of these are wrong.
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// remember to update the waitTypeNames array in sceKernelThread.cpp when changing these
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enum WaitType
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{
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@ -93,6 +93,7 @@ enum WaitType
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WAITTYPE_MODULE = 19,
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WAITTYPE_HLEDELAY = 20,
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WAITTYPE_TLS = 21,
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WAITTYPE_VMEM = 22,
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NUM_WAITTYPES
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};
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