SaveState: Allow rewind on mobile.
It's in the settings, so it should work. Mobile devices have a lot more RAM than they did 7 years ago.
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2 changed files with 2 additions and 6 deletions
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@ -676,7 +676,6 @@ namespace SaveState
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return false;
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}
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#ifndef MOBILE_DEVICE
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static inline void CheckRewindState()
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{
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if (gpuStats.numFlips % g_Config.iRewindFlipFrequency != 0)
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@ -689,10 +688,9 @@ namespace SaveState
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return;
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rewindLastTime = now;
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DEBUG_LOG(BOOT, "saving rewind state");
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DEBUG_LOG(BOOT, "Saving rewind state");
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rewindStates.Save();
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}
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#endif
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bool HasLoadedState() {
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return hasLoadedState;
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@ -719,10 +717,8 @@ namespace SaveState
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void Process()
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{
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#ifndef MOBILE_DEVICE
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if (g_Config.iRewindFlipFrequency != 0 && gpuStats.numFlips != 0)
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CheckRewindState();
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#endif
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if (!needsProcess)
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return;
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