Correct cleaning string and remove unused vars
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32 changed files with 38 additions and 48 deletions
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@ -867,8 +867,6 @@ void TextureCacheCommon::NotifyFramebuffer(VirtualFramebuffer *framebuffer, Fram
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// Try to match the new framebuffer to existing textures.
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// Backwards from the "usual" texturing case so can't share a utility function.
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std::vector<AttachCandidate> candidates;
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u64 cacheKey = (u64)fb_addr << 32;
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// If it has a clut, those are the low 32 bits, so it'll be inside this range.
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// Also, if it's a subsample of the buffer, it'll also be within the FBO.
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