#include "ppsspp_config.h" #include "Common/System/Display.h" #include "Common/GPU/thin3d.h" #include "Common/Data/Hash/Hash.h" #include "Common/Data/Text/WrapText.h" #include "Common/Data/Encoding/Utf8.h" #include "Common/Render/Text/draw_text.h" #include "Common/Render/Text/draw_text_uwp.h" #include "Common/Log.h" #include "Common/StringUtils.h" #if PPSSPP_PLATFORM(UWP) #include #include #include #include enum { MAX_TEXT_WIDTH = 4096, MAX_TEXT_HEIGHT = 512 }; class TextDrawerFontContext { public: ~TextDrawerFontContext() { Destroy(); } void Create() { if (textFmt) { Destroy(); } if (factory == nullptr) return; HRESULT hr = factory->CreateTextFormat( fname.c_str(), fontCollection, weight, DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH_NORMAL, MulDiv(height, (int)(96.0f * (1.0f / dpiScale)), 72), L"", &textFmt ); } void Destroy() { textFmt->Release(); textFmt = nullptr; } IDWriteFactory4* factory = nullptr; IDWriteFontCollection1* fontCollection = nullptr; IDWriteTextFormat* textFmt = nullptr; std::wstring fname; int height; DWRITE_FONT_WEIGHT weight; float dpiScale; }; struct TextDrawerContext { ID2D1Bitmap1* bitmap; ID2D1Bitmap1* mirror_bmp; }; TextDrawerUWP::TextDrawerUWP(Draw::DrawContext *draw) : TextDrawer(draw), ctx_(nullptr) { HRESULT hr; // It's fine to assume we are using D3D11 in UWP ID3D11Device* d3ddevice = (ID3D11Device *)draw->GetNativeObject(Draw::NativeObject::DEVICE); IDXGIDevice* dxgiDevice; hr = d3ddevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice); if (FAILED(hr)) _assert_msg_(false, "ID3DDevice QueryInterface IDXGIDevice failed"); // Initialize the Direct2D Factory. D2D1_FACTORY_OPTIONS options = {}; D2D1CreateFactory( D2D1_FACTORY_TYPE_SINGLE_THREADED, __uuidof(ID2D1Factory5), &options, (void**)&m_d2dFactory ); // Initialize the DirectWrite Factory. DWriteCreateFactory( DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory5), (IUnknown**)&m_dwriteFactory ); // Create D2D Device and DeviceContext. // TODO: We have one sitting right in DX::DeviceResource, there might be a way to use that instead. hr = m_d2dFactory->CreateDevice(dxgiDevice, &m_d2dDevice); if (FAILED(hr)) _assert_msg_(false, "D2D CreateDevice failed"); hr = m_d2dDevice->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &m_d2dContext); if (FAILED(hr)) _assert_msg_(false, "D2D CreateDeviceContext failed"); // Load the Roboto font hr = m_dwriteFactory->CreateFontFileReference(L"Content/Roboto-Condensed.ttf", nullptr, &m_fontFile); if (FAILED(hr)) ERROR_LOG(SYSTEM, "CreateFontFileReference failed"); hr = m_dwriteFactory->CreateFontSetBuilder(&m_fontSetBuilder); if (FAILED(hr)) ERROR_LOG(SYSTEM, "CreateFontSetBuilder failed"); hr = m_fontSetBuilder->AddFontFile(m_fontFile); hr = m_fontSetBuilder->CreateFontSet(&m_fontSet); hr = m_dwriteFactory->CreateFontCollectionFromFontSet(m_fontSet, &m_fontCollection); ctx_ = new TextDrawerContext(); D2D1_BITMAP_PROPERTIES1 properties; properties.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM; properties.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; properties.dpiX = 96.0f; properties.dpiY = 96.0f; properties.bitmapOptions = D2D1_BITMAP_OPTIONS_CANNOT_DRAW | D2D1_BITMAP_OPTIONS_TARGET; properties.colorContext = nullptr; // Create main drawing bitmap m_d2dContext->CreateBitmap( D2D1::SizeU(MAX_TEXT_WIDTH, MAX_TEXT_HEIGHT), nullptr, 0, &properties, &ctx_->bitmap ); m_d2dContext->SetTarget(ctx_->bitmap); // Create mirror bitmap for mapping properties.bitmapOptions = D2D1_BITMAP_OPTIONS_CANNOT_DRAW | D2D1_BITMAP_OPTIONS_CPU_READ; m_d2dContext->CreateBitmap( D2D1::SizeU(MAX_TEXT_WIDTH, MAX_TEXT_HEIGHT), nullptr, 0, &properties, &ctx_->mirror_bmp ); m_d2dContext->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White, 1.0f), &m_d2dWhiteBrush); } TextDrawerUWP::~TextDrawerUWP() { ClearCache(); fontMap_.clear(); ctx_->bitmap->Release(); ctx_->mirror_bmp->Release(); m_d2dWhiteBrush->Release(); m_d2dContext->Release(); m_d2dDevice->Release(); m_d2dFactory->Release(); m_fontCollection->Release(); m_fontSet->Release(); m_fontFile->Release(); m_fontSetBuilder->Release(); m_dwriteFactory->Release(); delete ctx_; } uint32_t TextDrawerUWP::SetFont(const char *fontName, int size, int flags) { uint32_t fontHash = fontName ? hash::Adler32((const uint8_t *)fontName, strlen(fontName)) : 0; fontHash ^= size; fontHash ^= flags << 10; auto iter = fontMap_.find(fontHash); if (iter != fontMap_.end()) { fontHash_ = fontHash; return fontHash; } std::wstring fname; if (fontName) fname = ConvertUTF8ToWString(fontName); else fname = L"Tahoma"; TextDrawerFontContext *font = new TextDrawerFontContext(); font->weight = DWRITE_FONT_WEIGHT_LIGHT; font->height = size; font->fname = fname; font->dpiScale = dpiScale_; font->factory = m_dwriteFactory; font->fontCollection = m_fontCollection; font->Create(); fontMap_[fontHash] = std::unique_ptr(font); fontHash_ = fontHash; return fontHash; } void TextDrawerUWP::SetFont(uint32_t fontHandle) { auto iter = fontMap_.find(fontHandle); if (iter != fontMap_.end()) { fontHash_ = fontHandle; } } void TextDrawerUWP::MeasureString(const char *str, size_t len, float *w, float *h) { CacheKey key{ std::string(str, len), fontHash_ }; TextMeasureEntry *entry; auto iter = sizeCache_.find(key); if (iter != sizeCache_.end()) { entry = iter->second.get(); } else { IDWriteTextFormat* format = nullptr; auto iter = fontMap_.find(fontHash_); if (iter != fontMap_.end()) { format = iter->second->textFmt; } if (!format) return; std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(ReplaceAll(std::string(str, len), "\n", "\r\n"), "&&", "&")); format->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING); IDWriteTextLayout* layout; m_dwriteFactory->CreateTextLayout( (LPWSTR)wstr.c_str(), (int)wstr.size(), format, MAX_TEXT_WIDTH, MAX_TEXT_HEIGHT, &layout ); DWRITE_TEXT_METRICS metrics; layout->GetMetrics(&metrics); layout->Release(); entry = new TextMeasureEntry(); entry->width = metrics.width + 1; entry->height = metrics.height + 1; sizeCache_[key] = std::unique_ptr(entry); } entry->lastUsedFrame = frameCount_; *w = entry->width * fontScaleX_ * dpiScale_; *h = entry->height * fontScaleY_ * dpiScale_; } void TextDrawerUWP::MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align) { IDWriteTextFormat *format = nullptr; auto iter = fontMap_.find(fontHash_); if (iter != fontMap_.end()) { format = iter->second->textFmt; } if (!format) { *w = 0; *h = 0; return; } std::string toMeasure = std::string(str, len); int wrap = align & (FLAG_WRAP_TEXT | FLAG_ELLIPSIZE_TEXT); if (wrap) { bool rotated = (align & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) != 0; WrapString(toMeasure, toMeasure.c_str(), rotated ? bounds.h : bounds.w, wrap); } std::vector lines; SplitString(toMeasure, '\n', lines); float total_w = 0.0f; float total_h = 0.0f; for (size_t i = 0; i < lines.size(); i++) { CacheKey key{ lines[i], fontHash_ }; TextMeasureEntry *entry; auto iter = sizeCache_.find(key); if (iter != sizeCache_.end()) { entry = iter->second.get(); } else { std::wstring wstr = ConvertUTF8ToWString(lines[i].length() == 0 ? " " : ReplaceAll(lines[i], "&&", "&")); if (align & ALIGN_HCENTER) format->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER); else if (align & ALIGN_LEFT) format->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING); else if (align & ALIGN_RIGHT) format->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_TRAILING); IDWriteTextLayout* layout; m_dwriteFactory->CreateTextLayout( (LPWSTR)wstr.c_str(), (int)wstr.size(), format, MAX_TEXT_WIDTH, MAX_TEXT_HEIGHT, &layout ); DWRITE_TEXT_METRICS metrics; layout->GetMetrics(&metrics); layout->Release(); entry = new TextMeasureEntry(); entry->width = metrics.width + 1; entry->height = metrics.height + 1; sizeCache_[key] = std::unique_ptr(entry); } entry->lastUsedFrame = frameCount_; if (total_w < entry->width * fontScaleX_) { total_w = entry->width * fontScaleX_; } total_h += entry->height * fontScaleY_; } *w = total_w * dpiScale_; *h = total_h * dpiScale_; } void TextDrawerUWP::DrawStringBitmap(std::vector &bitmapData, TextStringEntry &entry, Draw::DataFormat texFormat, const char *str, int align) { if (!strlen(str)) { bitmapData.clear(); return; } std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(ReplaceAll(str, "\n", "\r\n"), "&&", "&")); SIZE size; IDWriteTextFormat *format = nullptr; auto iter = fontMap_.find(fontHash_); if (iter != fontMap_.end()) { format = iter->second->textFmt; } if (!format) { bitmapData.clear(); return; } if (align & ALIGN_HCENTER) format->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER); else if (align & ALIGN_LEFT) format->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING); else if (align & ALIGN_RIGHT) format->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_TRAILING); IDWriteTextLayout *layout; m_dwriteFactory->CreateTextLayout( (LPWSTR)wstr.c_str(), (int)wstr.size(), format, MAX_TEXT_WIDTH, MAX_TEXT_HEIGHT, &layout ); DWRITE_TEXT_METRICS metrics; layout->GetMetrics(&metrics); // Set the max size the same as current size, avoiding alignment issues layout->SetMaxHeight(metrics.height); layout->SetMaxWidth(metrics.width); size.cx = metrics.width + 1; size.cy = metrics.height + 1; // Prevent zero-sized textures, which can occur. Not worth to avoid // creating the texture altogether in this case. One example is a string // containing only '\r\n', see issue #10764. if (size.cx == 0) size.cx = 1; if (size.cy == 0) size.cy = 1; entry.texture = nullptr; entry.width = size.cx; entry.height = size.cy; entry.bmWidth = (size.cx + 3) & ~3; entry.bmHeight = (size.cy + 3) & ~3; entry.lastUsedFrame = frameCount_; m_d2dContext->BeginDraw(); m_d2dContext->Clear(); m_d2dContext->DrawTextLayout(D2D1::Point2F(0.0f, 0.0f), layout, m_d2dWhiteBrush); m_d2dContext->EndDraw(); layout->Release(); D2D1_POINT_2U dstP = D2D1::Point2U(0, 0); D2D1_RECT_U srcR = D2D1::RectU(0, 0, entry.bmWidth, entry.bmHeight); D2D1_MAPPED_RECT map; ctx_->mirror_bmp->CopyFromBitmap(&dstP, ctx_->bitmap, &srcR); ctx_->mirror_bmp->Map(D2D1_MAP_OPTIONS_READ, &map); // Convert the bitmap to a Thin3D compatible array of 16-bit pixels. Can't use a single channel format // because we need white. Well, we could using swizzle, but not all our backends support that. if (texFormat == Draw::DataFormat::R8G8B8A8_UNORM || texFormat == Draw::DataFormat::B8G8R8A8_UNORM) { bitmapData.resize(entry.bmWidth * entry.bmHeight * sizeof(uint32_t)); uint32_t *bitmapData32 = (uint32_t *)&bitmapData[0]; for (int y = 0; y < entry.bmHeight; y++) { for (int x = 0; x < entry.bmWidth; x++) { uint8_t bAlpha = (uint8_t)(map.bits[map.pitch * y + x * 4] & 0xff); bitmapData32[entry.bmWidth * y + x] = (bAlpha << 24) | 0x00ffffff; } } } else if (texFormat == Draw::DataFormat::B4G4R4A4_UNORM_PACK16 || texFormat == Draw::DataFormat::R4G4B4A4_UNORM_PACK16) { bitmapData.resize(entry.bmWidth * entry.bmHeight * sizeof(uint16_t)); uint16_t *bitmapData16 = (uint16_t *)&bitmapData[0]; for (int y = 0; y < entry.bmHeight; y++) { for (int x = 0; x < entry.bmWidth; x++) { uint8_t bAlpha = (uint8_t)((map.bits[map.pitch * y + x * 4] & 0xff) >> 4); bitmapData16[entry.bmWidth * y + x] = (bAlpha) | 0xfff0; } } } else if (texFormat == Draw::DataFormat::A4R4G4B4_UNORM_PACK16) { bitmapData.resize(entry.bmWidth * entry.bmHeight * sizeof(uint16_t)); uint16_t *bitmapData16 = (uint16_t *)&bitmapData[0]; for (int y = 0; y < entry.bmHeight; y++) { for (int x = 0; x < entry.bmWidth; x++) { uint8_t bAlpha = (uint8_t)((map.bits[map.pitch * y + x * 4] & 0xff) >> 4); bitmapData16[entry.bmWidth * y + x] = (bAlpha << 12) | 0x0fff; } } } else if (texFormat == Draw::DataFormat::R8_UNORM) { bitmapData.resize(entry.bmWidth * entry.bmHeight); for (int y = 0; y < entry.bmHeight; y++) { for (int x = 0; x < entry.bmWidth; x++) { uint8_t bAlpha = (uint8_t)(map.bits[map.pitch * y + x * 4] & 0xff); bitmapData[entry.bmWidth * y + x] = bAlpha; } } } else { _assert_msg_(false, "Bad TextDrawer format"); } ctx_->mirror_bmp->Unmap(); } void TextDrawerUWP::DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align) { using namespace Draw; if (!strlen(str)) return; CacheKey key{ std::string(str), fontHash_ }; target.Flush(true); TextStringEntry *entry; auto iter = cache_.find(key); if (iter != cache_.end()) { entry = iter->second.get(); entry->lastUsedFrame = frameCount_; } else { DataFormat texFormat; // For our purposes these are equivalent, so just choose the supported one. D3D can emulate them. if (draw_->GetDataFormatSupport(Draw::DataFormat::A4R4G4B4_UNORM_PACK16) & FMT_TEXTURE) texFormat = Draw::DataFormat::A4R4G4B4_UNORM_PACK16; else if (draw_->GetDataFormatSupport(Draw::DataFormat::B4G4R4A4_UNORM_PACK16) & FMT_TEXTURE) texFormat = Draw::DataFormat::B4G4R4A4_UNORM_PACK16; else texFormat = Draw::DataFormat::R8G8B8A8_UNORM; entry = new TextStringEntry(); // Convert the bitmap to a Thin3D compatible array of 16-bit pixels. Can't use a single channel format // because we need white. Well, we could using swizzle, but not all our backends support that. TextureDesc desc{}; std::vector bitmapData; DrawStringBitmap(bitmapData, *entry, texFormat, str, align); desc.initData.push_back(&bitmapData[0]); desc.type = TextureType::LINEAR2D; desc.format = texFormat; desc.width = entry->bmWidth; desc.height = entry->bmHeight; desc.depth = 1; desc.mipLevels = 1; desc.tag = "TextDrawer"; entry->texture = draw_->CreateTexture(desc); cache_[key] = std::unique_ptr(entry); } if (entry->texture) { draw_->BindTexture(0, entry->texture); } // Okay, the texture is bound, let's draw. float w = entry->width * fontScaleX_ * dpiScale_; float h = entry->height * fontScaleY_ * dpiScale_; float u = entry->width / (float)entry->bmWidth; float v = entry->height / (float)entry->bmHeight; DrawBuffer::DoAlign(align, &x, &y, &w, &h); if (entry->texture) { target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, u, v, color); target.Flush(true); } } void TextDrawerUWP::RecreateFonts() { for (auto &iter : fontMap_) { iter.second->dpiScale = dpiScale_; iter.second->Create(); } } void TextDrawerUWP::ClearCache() { for (auto &iter : cache_) { if (iter.second->texture) iter.second->texture->Release(); } cache_.clear(); sizeCache_.clear(); } void TextDrawerUWP::OncePerFrame() { frameCount_++; // If DPI changed (small-mode, future proper monitor DPI support), drop everything. float newDpiScale = CalculateDPIScale(); if (newDpiScale != dpiScale_) { dpiScale_ = newDpiScale; ClearCache(); RecreateFonts(); } // Drop old strings. Use a prime number to reduce clashing with other rhythms if (frameCount_ % 23 == 0) { for (auto iter = cache_.begin(); iter != cache_.end();) { if (frameCount_ - iter->second->lastUsedFrame > 100) { if (iter->second->texture) iter->second->texture->Release(); cache_.erase(iter++); } else { iter++; } } for (auto iter = sizeCache_.begin(); iter != sizeCache_.end(); ) { if (frameCount_ - iter->second->lastUsedFrame > 100) { sizeCache_.erase(iter++); } else { iter++; } } } } #endif