// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once // TODO: Remove the Windows-specific code, FILE is fine there too. #include #include "Core/FileSystems/FileSystem.h" #include "Core/FileSystems/DirectoryFileSystem.h" class VirtualDiscFileSystem: public IFileSystem { public: VirtualDiscFileSystem(IHandleAllocator *_hAlloc, std::string _basePath); ~VirtualDiscFileSystem(); void DoState(PointerWrap &p); u32 OpenFile(std::string filename, FileAccess access, const char *devicename=NULL); size_t SeekFile(u32 handle, s32 position, FileMove type); size_t ReadFile(u32 handle, u8 *pointer, s64 size); void CloseFile(u32 handle); PSPFileInfo GetFileInfo(std::string filename); bool OwnsHandle(u32 handle); bool GetHostPath(const std::string &inpath, std::string &outpath); std::vector GetDirListing(std::string path); // unsupported operations size_t WriteFile(u32 handle, const u8 *pointer, s64 size); bool MkDir(const std::string &dirname); bool RmDir(const std::string &dirname); int RenameFile(const std::string &from, const std::string &to); bool RemoveFile(const std::string &filename); private: void LoadFileListIndex(); int getFileListIndex(std::string& fileName); int getFileListIndex(u32 accessBlock, u32 accessSize, bool blockMode = false); std::string GetLocalPath(std::string localpath); typedef void *HandlerLibrary; typedef int HandlerHandle; typedef s64 HandlerOffset; typedef void (*HandlerLogFunc)(HandlerHandle fd, int level, const char *msg); // The primary purpose of handlers is to make it easier to work with large archives. // However, they have other uses as well, such as patching individual files. struct Handler { Handler(const char *filename); ~Handler(); HandlerLibrary library; bool (*Init)(HandlerLogFunc logger); void (*Shutdown)(); HandlerHandle (*Open)(const char *basePath, const char *filename); HandlerOffset (*Seek)(HandlerHandle handle, HandlerOffset offset, FileMove origin); HandlerOffset (*Read)(HandlerHandle handle, void *data, HandlerOffset size); void (*Close)(HandlerHandle handle); }; struct HandlerFileHandle { Handler *handler; HandlerHandle handle; bool Open(std::string& basePath, std::string& fileName, FileAccess access) { // Ignore access, read only. handle = handler->Open(basePath.c_str(), fileName.c_str()); return handle > 0; } size_t Read(u8 *data, s64 size) { return (size_t)handler->Read(handle, data, size); } size_t Seek(s32 position, FileMove type) { return (size_t)handler->Seek(handle, position, type); } void Close() { handler->Close(handle); } }; typedef enum { VFILETYPE_NORMAL, VFILETYPE_LBN, VFILETYPE_ISO } VirtualFileType; struct OpenFileEntry { DirectoryFileHandle hFile; HandlerFileHandle handler; VirtualFileType type; u32 fileIndex; u32 curOffset; u32 startOffset; // only used by lbn files u32 size; // only used by lbn files }; typedef std::map EntryMap; EntryMap entries; IHandleAllocator *hAlloc; std::string basePath; typedef struct { std::string fileName; u32 firstBlock; u32 totalSize; } FileListEntry; std::vector fileList; u32 currentBlockIndex; std::map handlers; };