// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "file/ini_file.h" #include "Core/Compatibility.h" #include "Core/System.h" void Compatibility::Load(const std::string &gameID) { IniFile compat; Clear(); // This loads from assets. if (compat.LoadFromVFS("compat.ini")) { LoadIniSection(compat, gameID); } // This one is user-editable. Need to load it after the system one. std::string path = GetSysDirectory(DIRECTORY_SYSTEM) + "compat.ini"; if (compat.Load(path)) { LoadIniSection(compat, gameID); } } void Compatibility::Clear() { memset(&flags_, 0, sizeof(flags_)); } void Compatibility::LoadIniSection(IniFile &iniFile, std::string section) { iniFile.Get(section.c_str(), "NoDepthRounding", &flags_.NoDepthRounding, flags_.NoDepthRounding); iniFile.Get(section.c_str(), "PixelDepthRounding", &flags_.PixelDepthRounding, flags_.PixelDepthRounding); }