// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "../MIPS/MIPS.h" #include "../Host.h" #include "../../Core/CoreTiming.h" #include "sceAudio.h" #include "__sceAudio.h" #include "HLE.h" // There's a second Audio api called Audio2 that only has one channel, I guess the 8 channel api was overkill. // We simply map it to the first of the 8 channels. AudioChannel chans[8]; // Enqueues the buffer pointer on the channel. If channel buffer queue is full (2 items?) will block until it isn't. // For solid audio output we'll need a queue length of 2 buffers at least, we'll try that first. // Not sure about the range of volume, I often see 0x800 so that might be either // max or 50%? u32 sceAudioOutputBlocking(u32 chan, u32 vol, u32 samplePtr) { if (samplePtr == 0) { ERROR_LOG(HLE, "sceAudioOutputBlocking - Sample pointer null"); return 0; } if (chan < 0 || chan >= MAX_CHANNEL) { ERROR_LOG(HLE,"sceAudioOutputBlocking() - BAD CHANNEL"); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } else if (!chans[chan].reserved) { ERROR_LOG(HLE,"sceAudioOutputBlocking() - channel not reserved"); return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED; } else { DEBUG_LOG(HLE, "sceAudioOutputBlocking(%d, %d, %08x )",chan,vol,samplePtr); chans[chan].leftVolume = vol; chans[chan].rightVolume = vol; chans[chan].sampleAddress = samplePtr; return __AudioEnqueue(chans[chan], chan, true); } } u32 sceAudioOutputPannedBlocking(u32 chan, u32 volume1, u32 volume2, u32 samplePtr) { if (samplePtr == 0) { ERROR_LOG(HLE, "sceAudioOutputPannedBlocking - Sample pointer null"); return 0; } else if (chan < 0 || chan >= MAX_CHANNEL) { ERROR_LOG(HLE,"sceAudioOutputPannedBlocking() - BAD CHANNEL"); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } else if (!chans[chan].reserved) { ERROR_LOG(HLE,"sceAudioOutputPannedBlocking() - CHANNEL NOT RESERVED"); return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED; } else { DEBUG_LOG(HLE, "sceAudioOutputPannedBlocking(%d,%d,%d, %08x )", chan, volume1, volume2, samplePtr); chans[chan].leftVolume = volume1; chans[chan].rightVolume = volume2; chans[chan].sampleAddress = samplePtr; return __AudioEnqueue(chans[chan], chan, true); } } u32 sceAudioOutput(u32 chan, u32 vol, u32 samplePtr) { if (chan < 0 || chan >= MAX_CHANNEL) { ERROR_LOG(HLE,"sceAudioOutput() - BAD CHANNEL"); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } else if (!chans[chan].reserved) { ERROR_LOG(HLE,"sceAudioOutput(%d, %d, %08x) - channel not reserved", chan, vol, samplePtr); return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED; } else { chans[chan].leftVolume = vol; chans[chan].rightVolume = vol; chans[chan].sampleAddress = samplePtr; u32 retval = __AudioEnqueue(chans[chan], chan, false); DEBUG_LOG(HLE, "%08x=sceAudioOutputPanned(%d, %d, %08x)", retval, chan, vol, samplePtr); return retval; } } u32 sceAudioOutputPanned(u32 chan, u32 leftVol, u32 rightVol, u32 samplePtr) { if (chan < 0 || chan >= MAX_CHANNEL) { ERROR_LOG(HLE,"sceAudioOutputPanned() - BAD CHANNEL"); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } else if (!chans[chan].reserved) { ERROR_LOG(HLE,"sceAudioOutputPanned(%d, %d, %d, %08x) - channel not reserved", chan, leftVol, rightVol, samplePtr); return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED; } else { chans[chan].leftVolume = leftVol; chans[chan].rightVolume = rightVol; chans[chan].sampleAddress = samplePtr; u32 retval = __AudioEnqueue(chans[chan], chan, false); DEBUG_LOG(HLE, "%08x=sceAudioOutputPanned(%d, %d, %d, %08x)", retval, chan, leftVol, rightVol, samplePtr); return retval; } } int sceAudioGetChannelRestLen(u32 chan) { if (chan < 0 || chan >= MAX_CHANNEL) { ERROR_LOG(HLE, "sceAudioGetChannelRestLen(%i) - BAD CHANNEL", chan); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } int sz = (int)chans[chan].sampleQueue.size() / 2; DEBUG_LOG(HLE,"UNTESTED %i = sceAudioGetChannelRestLen(%i)", sz, chan); return sz; } int sceAudioGetChannelRestLength(u32 chan) { if (chan < 0 || chan >= MAX_CHANNEL) { ERROR_LOG(HLE, "sceAudioGetChannelRestLength(%i) - BAD CHANNEL", chan); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } int sz = (int)chans[chan].sampleQueue.size() / 2; DEBUG_LOG(HLE,"UNTESTED %i = sceAudioGetChannelRestLen(%i)", sz, chan); return sz; } static int GetFreeChannel() { for (int i = 0; i < MAX_CHANNEL; i++) { if (!chans[i].reserved) { return i; } } return -1; } u32 sceAudioChReserve(u32 channel, u32 sampleCount, u32 format) //.Allocate sound channel { if (channel == (u32)-1) { channel = GetFreeChannel(); } else { ERROR_LOG(HLE,"sceAudioChReserve failed"); return SCE_ERROR_AUDIO_NO_CHANNELS_AVAILABLE; } if (channel < 0 || channel >= MAX_CHANNEL) { ERROR_LOG(HLE ,"sceAudioChReserve(channel = %d, sampleCount = %d, format = %d) - BAD CHANNEL", channel, sampleCount, format); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } if (format != PSP_AUDIO_FORMAT_MONO && format != PSP_AUDIO_FORMAT_STEREO) { ERROR_LOG(HLE, "sceAudioChReserve(channel = %d, sampleCount = %d, format = %d): invalid format", channel, sampleCount, format); return SCE_ERROR_AUDIO_INVALID_FORMAT; } if (chans[channel].reserved) { WARN_LOG(HLE, "WARNING: Reserving already reserved channel. Error?"); } DEBUG_LOG(HLE, "%i = sceAudioChReserve(%i, %i, %i)", channel, sampleCount, format); chans[channel].sampleCount = sampleCount; chans[channel].reserved = true; return channel; //return handle } u32 sceAudioChRelease(u32 chan) { if (chan < 0 || chan >= MAX_CHANNEL) { ERROR_LOG(HLE, "sceAudioChRelease(%i) - BAD CHANNEL", chan); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } if (!chans[chan].reserved) { ERROR_LOG(HLE,"sceAudioChRelease(%i): channel not reserved", chan); return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED; } chans[chan].reserved = false; DEBUG_LOG(HLE, "sceAudioChRelease(%i)", chan); return 1; } u32 sceAudioSetChannelDataLen(u32 chan, u32 len) { if (chan < 0 || chan >= MAX_CHANNEL) { ERROR_LOG(HLE,"sceAudioSetChannelDataLen(%i, %i) - BAD CHANNEL", chan, len); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } else if (!chans[chan].reserved) { ERROR_LOG(HLE,"sceAudioSetChannelDataLen(%i, %i) - channel not reserved", chan, len); return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED; } else { INFO_LOG(HLE, "sceAudioSetChannelDataLen(%i, %i)", chan, len); chans[chan].sampleCount = len; return 0; } } u32 sceAudioChangeChannelConfig(u32 chan, u32 format) { if (chan < 0 || chan >= MAX_CHANNEL) { ERROR_LOG(HLE,"sceAudioChangeChannelConfig(%i, %i) - invalid channel number", chan, format); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } else if (!chans[chan].reserved) { ERROR_LOG(HLE,"sceAudioChangeChannelConfig(%i, %i) - channel not reserved", chan, format); return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED; } else { DEBUG_LOG(HLE, "sceAudioChangeChannelConfig(%i, %i)", chan, format); chans[chan].format = format; return 0; } } u32 sceAudioChangeChannelVolume(u32 chan, u32 lvolume, u32 rvolume) { if (chan < 0 || chan >= MAX_CHANNEL) { ERROR_LOG(HLE,"sceAudioChangeChannelVolume(%i, %i, %i) - invalid channel number", chan, lvolume, rvolume); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } else if (!chans[chan].reserved) { ERROR_LOG(HLE,"sceAudioChangeChannelVolume(%i, %i, %i) - channel not reserved", chan, lvolume, rvolume); return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED; } else { DEBUG_LOG(HLE, "sceAudioChangeChannelVolume(%i, %i, %i)", chan, lvolume, rvolume); chans[chan].leftVolume = lvolume; chans[chan].rightVolume = rvolume; return 0; } } u32 sceAudioInit() { DEBUG_LOG(HLE,"sceAudioInit()"); // Don't need to do anything return 0; } u32 sceAudioEnd() { DEBUG_LOG(HLE,"sceAudioEnd()"); // Don't need to do anything return 0; } u32 sceAudioOutput2Reserve(u32 sampleCount) { ERROR_LOG(HLE,"sceAudioOutput2Reserve(%i)", sampleCount); chans[0].sampleCount = sampleCount; chans[0].reserved = true; return 0; } u32 sceAudioOutput2OutputBlocking(u32 vol, u32 dataPtr) { DEBUG_LOG(HLE,"FAKE sceAudioOutput2OutputBlocking(%i, %08x)", vol, dataPtr); chans[0].leftVolume = vol; chans[0].rightVolume = vol; chans[0].sampleAddress = dataPtr; return __AudioEnqueue(chans[0], 0, true); } u32 sceAudioOutput2ChangeLength(u32 sampleCount) { WARN_LOG(HLE,"sceAudioOutput2ChangeLength(%i)", sampleCount); chans[0].sampleCount = sampleCount; return 0; } u32 sceAudioOutput2GetRestSample() { WARN_LOG(HLE,"UNTESTED sceAudioOutput2GetRestSample()"); return chans[0].sampleQueue.size() * 2; } u32 sceAudioOutput2Release() { WARN_LOG(HLE,"sceAudioOutput2Release()"); chans[0].reserved = false; return 0; } u32 sceAudioSetFrequency(u32 freq) { if (freq == 44100 || freq == 48000) { INFO_LOG(HLE, "sceAudioSetFrequency(%i)", freq); __AudioSetOutputFrequency(freq); return 0; } else { ERROR_LOG(HLE, "sceAudioSetFrequency(%i) - invalid frequency (must be 44.1 or 48 khz)", freq); return -1; } } u32 sceAudioSetVolumeOffset(u32 unknown) { ERROR_LOG(HLE, "UNIMPL sceAudioSetVolumeOffset(%i)", unknown); return 0; } const HLEFunction sceAudio[] = { // Newer simplified single channel audio output. Presumably for games that use Atrac3 // directly from Sas instead of playing it on a separate audio channel. {0x01562ba3, WrapU_U, "sceAudioOutput2Reserve"}, {0x2d53f36e, WrapU_UU, "sceAudioOutput2OutputBlocking"}, {0x63f2889c, WrapU_U, "sceAudioOutput2ChangeLength"}, {0x647cef33, WrapU_V, "sceAudioOutput2GetRestSample"}, {0x43196845, WrapU_V, "sceAudioOutput2Release"}, {0x80F1F7E0, WrapU_V, "sceAudioInit"}, {0x210567F7, WrapU_V, "sceAudioEnd"}, {0xA2BEAA6C, WrapU_U, "sceAudioSetFrequency"}, {0x927AC32B, WrapU_U, "sceAudioSetVolumeOffset"}, // The oldest and standard audio interface. Supports 8 channels, most games use 1-2. {0x8c1009b2, WrapU_UUU, "sceAudioOutput"}, {0x136CAF51, WrapU_UUU, "sceAudioOutputBlocking"}, {0xE2D56B2D, WrapU_UUUU, "sceAudioOutputPanned"}, {0x13F592BC, WrapU_UUUU, "sceAudioOutputPannedBlocking"}, //(u32, u32, u32, void *)Output sound, blocking {0x5EC81C55, WrapU_UUU, "sceAudioChReserve"}, //(u32, u32 samplecount, u32) Initialize channel and allocate buffer long, long samplecount, long);//init buffer? returns handle, minus if error {0x6FC46853, WrapU_U, "sceAudioChRelease"}, //(long handle)Terminate channel and deallocate buffer //free buffer? {0xE9D97901, WrapI_U, "sceAudioGetChannelRestLen"}, {0xB011922F, WrapI_U, "sceAudioGetChannelRestLength"}, // Is there a difference between this and sceAudioGetChannelRestLen? {0xCB2E439E, WrapU_UU, "sceAudioSetChannelDataLen"}, //(u32, u32) {0x95FD0C2D, WrapU_UU, "sceAudioChangeChannelConfig"}, {0xB7E1D8E7, WrapU_UUU, "sceAudioChangeChannelVolume"}, // I guess these are like the others but do sample rate conversion? {0x38553111, 0, "sceAudioSRCChReserve"}, {0x5C37C0AE, 0, "sceAudioSRCChRelease"}, {0xE0727056, 0, "sceAudioSRCOutputBlocking"}, // Never seen these used {0x41efade7, 0, "sceAudioOneshotOutput"}, {0xB61595C0, 0, "sceAudioLoopbackTest"}, // Microphone interface {0x7de61688, 0, "sceAudioInputInit"}, {0xE926D3FB, 0, "sceAudioInputInitEx"}, {0x6d4bec68, 0, "sceAudioInput"}, {0x086e5895, 0, "sceAudioInputBlocking"}, {0xa708c6a6, 0, "sceAudioGetInputLength"}, {0xA633048E, 0, "sceAudioPollInputEnd"}, {0x87b2e651, 0, "sceAudioWaitInputEnd"}, }; void Register_sceAudio() { RegisterModule("sceAudio", ARRAY_SIZE(sceAudio), sceAudio); }