// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include // Keeps track of allocated FBOs. // Also provides facilities for drawing and later converting raw // pixel data. #include "GPU/GPUCommon.h" #include "GPU/Common/FramebufferCommon.h" namespace DX9 { class TextureCacheDX9; class DrawEngineDX9; class ShaderManagerDX9; class FramebufferManagerDX9 : public FramebufferManagerCommon { public: FramebufferManagerDX9(Draw::DrawContext *draw); ~FramebufferManagerDX9(); void SetTextureCache(TextureCacheDX9 *tc); void SetShaderManager(ShaderManagerDX9 *sm); void SetDrawEngine(DrawEngineDX9 *td); void DrawActiveTexture(float x, float y, float w, float h, float destW, float destH, float u0, float v0, float u1, float v1, int uvRotation, int flags) override; void DestroyAllFBOs(); void EndFrame(); void DeviceLost(); void ReformatFramebufferFrom(VirtualFramebuffer *vfb, GEBufferFormat old) override; void BlitFramebufferDepth(VirtualFramebuffer *src, VirtualFramebuffer *dst) override; void BindFramebufferAsColorTexture(int stage, VirtualFramebuffer *framebuffer, int flags); virtual bool NotifyStencilUpload(u32 addr, int size, bool skipZero = false) override; bool GetFramebuffer(u32 fb_address, int fb_stride, GEBufferFormat format, GPUDebugBuffer &buffer, int maxRes); bool GetDepthbuffer(u32 fb_address, int fb_stride, u32 z_address, int z_stride, GPUDebugBuffer &buffer) override; bool GetStencilbuffer(u32 fb_address, int fb_stride, GPUDebugBuffer &buffer) override; bool GetOutputFramebuffer(GPUDebugBuffer &buffer) override; LPDIRECT3DSURFACE9 GetOffscreenSurface(LPDIRECT3DSURFACE9 similarSurface, VirtualFramebuffer *vfb); LPDIRECT3DSURFACE9 GetOffscreenSurface(D3DFORMAT fmt, u32 w, u32 h); protected: void Bind2DShader() override; void DecimateFBOs() override; // Used by ReadFramebufferToMemory and later framebuffer block copies void BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp) override; bool CreateDownloadTempBuffer(VirtualFramebuffer *nvfb) override; void UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) override; private: void PackFramebufferSync_(VirtualFramebuffer *vfb, int x, int y, int w, int h) override; void PackDepthbuffer(VirtualFramebuffer *vfb, int x, int y, int w, int h); bool GetRenderTargetFramebuffer(LPDIRECT3DSURFACE9 renderTarget, LPDIRECT3DSURFACE9 offscreen, int w, int h, GPUDebugBuffer &buffer); LPDIRECT3DDEVICE9 device_; LPDIRECT3DDEVICE9 deviceEx_; LPDIRECT3DVERTEXSHADER9 pFramebufferVertexShader = nullptr; LPDIRECT3DPIXELSHADER9 pFramebufferPixelShader = nullptr; LPDIRECT3DVERTEXDECLARATION9 pFramebufferVertexDecl = nullptr; LPDIRECT3DPIXELSHADER9 stencilUploadPS_ = nullptr; LPDIRECT3DVERTEXSHADER9 stencilUploadVS_ = nullptr; bool stencilUploadFailed_ = false; LPDIRECT3DTEXTURE9 nullTex_ = nullptr; TextureCacheDX9 *textureCacheDX9_; ShaderManagerDX9 *shaderManagerDX9_; DrawEngineDX9 *drawEngineD3D9_; struct OffscreenSurface { LPDIRECT3DSURFACE9 surface; int last_frame_used; }; std::unordered_map offscreenSurfaces_; }; };