// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "GPU/GPUCommon.h" #include "GPU/Common/GPUDebugInterface.h" #include "thin3d/thin3d.h" struct FormatBuffer { FormatBuffer() { data = nullptr; } union { u8 *data; u16 *as16; u32 *as32; }; inline void Set16(int x, int y, int stride, u16 v) { as16[x + y * stride] = v; } inline void Set32(int x, int y, int stride, u32 v) { as32[x + y * stride] = v; } inline u16 Get16(int x, int y, int stride) { return as16[x + y * stride]; } inline u32 Get32(int x, int y, int stride) { return as32[x + y * stride]; } inline u16 *Get16Ptr(int x, int y, int stride) { return &as16[x + y * stride]; } }; class PresentationCommon; class SoftwareDrawEngine; class SoftGPU : public GPUCommon { public: SoftGPU(GraphicsContext *gfxCtx, Draw::DrawContext *draw); ~SoftGPU(); void CheckGPUFeatures() override {} void InitClear() override {} void ExecuteOp(u32 op, u32 diff) override; void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override; void CopyDisplayToOutput(bool reallyDirty) override; void GetStats(char *buffer, size_t bufsize) override; void InvalidateCache(u32 addr, int size, GPUInvalidationType type) override; void NotifyVideoUpload(u32 addr, int size, int width, int format) override; bool PerformMemoryCopy(u32 dest, u32 src, int size) override; bool PerformMemorySet(u32 dest, u8 v, int size) override; bool PerformMemoryDownload(u32 dest, int size) override; bool PerformMemoryUpload(u32 dest, int size) override; bool PerformStencilUpload(u32 dest, int size) override; void ClearCacheNextFrame() override {} void DeviceLost() override; void DeviceRestore() override; void Resized() override; void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override { primaryInfo = "Software"; fullInfo = "Software"; } bool FramebufferDirty() override; bool FramebufferReallyDirty() override { return !(gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME); } bool GetCurrentFramebuffer(GPUDebugBuffer &buffer, GPUDebugFramebufferType type, int maxRes = -1) override; bool GetOutputFramebuffer(GPUDebugBuffer &buffer) override; bool GetCurrentDepthbuffer(GPUDebugBuffer &buffer) override; bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer) override; bool GetCurrentTexture(GPUDebugBuffer &buffer, int level) override; bool GetCurrentClut(GPUDebugBuffer &buffer) override; bool GetCurrentSimpleVertices(int count, std::vector &vertices, std::vector &indices) override; bool DescribeCodePtr(const u8 *ptr, std::string &name) override; protected: void FastRunLoop(DisplayList &list) override; void CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight); void ConvertTextureDescFrom16(Draw::TextureDesc &desc, int srcwidth, int srcheight); private: bool framebufferDirty_; u32 displayFramebuf_; u32 displayStride_; GEBufferFormat displayFormat_; PresentationCommon *presentation_ = nullptr; SoftwareDrawEngine *drawEngine_ = nullptr; Draw::Texture *fbTex = nullptr; std::vector fbTexBuffer_; }; // TODO: These shouldn't be global. extern u32 clut[4096]; extern FormatBuffer fb; extern FormatBuffer depthbuf;