#pragma once #include #include #include "Common/Common.h" #include "ppsspp_config.h" #ifdef _M_SSE #include #endif #if PPSSPP_PLATFORM(ARM_NEON) #if defined(_MSC_VER) && PPSSPP_ARCH(ARM64) #include #else #include #endif #endif extern const float one_over_255_x4[4]; // Utilities useful for filling in std140-layout uniform buffers, and similar. // NEON intrinsics: http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.dui0491f/BABDCGGF.html // LSBs in f[0], etc. // Could be SSE optimized. inline void Uint8x4ToFloat4(float f[4], uint32_t u) { #ifdef _M_SSE __m128i zero = _mm_setzero_si128(); __m128i value = _mm_set1_epi32(u); __m128i value32 = _mm_unpacklo_epi16(_mm_unpacklo_epi8(value, zero), zero); __m128 fvalues = _mm_mul_ps(_mm_cvtepi32_ps(value32), _mm_load_ps(one_over_255_x4)); _mm_storeu_ps(f, fvalues); #elif PPSSPP_PLATFORM(ARM_NEON) const float32x4_t one_over = vdupq_n_f32(1.0f/255.0f); const uint8x8_t value = vld1_lane_u32(u); const uint16x8_t value16 = vmovl_s8(value); const uint32x4_t value32 = vmovl_s16(vget_low_s16(value16)); const float32x4_t valueFloat = vmulq_f32(vcvtq_f32_u32(value32), one_over); vst1q_u32((uint32_t *)dest, valueFloat); #else f[0] = ((u >> 0) & 0xFF) * (1.0f / 255.0f); f[1] = ((u >> 8) & 0xFF) * (1.0f / 255.0f); f[2] = ((u >> 16) & 0xFF) * (1.0f / 255.0f); f[3] = ((u >> 24) & 0xFF) * (1.0f / 255.0f); #endif } // Could be SSE optimized. inline uint32_t Float4ToUint8x4(const float f[4]) { int i4[4]; for (int i = 0; i < 4; i++) { if (f[i] > 1.0f) { i4[i] = 255; } else if (f[i] < 0.0f) { i4[i] = 0; } else { i4[i] = (int)(f[i] * 255.0f); } } return i4[0] | (i4[1] << 8) | (i4[2] << 16) | (i4[3] << 24); } inline void Uint8x3ToFloat4_AlphaUint8(float f[4], uint32_t u, uint8_t alpha) { #if defined(_M_SSE) || PPSSPP_PLATFORM(ARM_NEON) Uint8x4ToFloat4(f, (u & 0xFFFFFF) | (alpha << 24)); #else f[0] = ((u >> 0) & 0xFF) * (1.0f / 255.0f); f[1] = ((u >> 8) & 0xFF) * (1.0f / 255.0f); f[2] = ((u >> 16) & 0xFF) * (1.0f / 255.0f); f[3] = alpha * (1.0f / 255.0f); #endif } inline void Uint8x3ToFloat4(float f[4], uint32_t u) { #if defined(_M_SSE) || PPSSPP_PLATFORM(ARM_NEON) Uint8x4ToFloat4(f, u & 0xFFFFFF); #else f[0] = ((u >> 0) & 0xFF) * (1.0f / 255.0f); f[1] = ((u >> 8) & 0xFF) * (1.0f / 255.0f); f[2] = ((u >> 16) & 0xFF) * (1.0f / 255.0f); f[3] = ((u >> 24) & 0xFF) * (1.0f / 255.0f); #endif } inline void Uint8x3ToInt4(int i[4], uint32_t u) { i[0] = ((u >> 0) & 0xFF); i[1] = ((u >> 8) & 0xFF); i[2] = ((u >> 16) & 0xFF); i[3] = 0; } inline void Uint8x3ToInt4_Alpha(int i[4], uint32_t u, uint8_t alpha) { i[0] = ((u >> 0) & 0xFF); i[1] = ((u >> 8) & 0xFF); i[2] = ((u >> 16) & 0xFF); i[3] = alpha; } inline void Uint8x3ToFloat4_Alpha(float f[4], uint32_t u, float alpha) { f[0] = ((u >> 0) & 0xFF) * (1.0f / 255.0f); f[1] = ((u >> 8) & 0xFF) * (1.0f / 255.0f); f[2] = ((u >> 16) & 0xFF) * (1.0f / 255.0f); f[3] = alpha; } inline void Uint8x1ToFloat4(float f[4], uint32_t u) { f[0] = ((u >> 0) & 0xFF) * (1.0f / 255.0f); f[1] = 0.0f; f[2] = 0.0f; f[3] = 0.0f; } // These are just for readability. inline void CopyFloat2(float dest[2], const float src[2]) { dest[0] = src[0]; dest[1] = src[1]; } inline void CopyFloat3(float dest[3], const float src[3]) { dest[0] = src[0]; dest[1] = src[1]; dest[2] = src[2]; } inline void CopyFloat4(float dest[3], const float src[3]) { #ifdef _M_SSE _mm_storeu_ps(dest, _mm_loadu_ps(src)); #else dest[0] = src[0]; dest[1] = src[1]; dest[2] = src[2]; dest[3] = src[3]; #endif } inline void CopyFloat1To4(float dest[4], const float src) { #ifdef _M_SSE _mm_storeu_ps(dest, _mm_set_ss(src)); #else dest[0] = src; dest[1] = 0.0f; dest[2] = 0.0f; dest[3] = 0.0f; #endif } inline void CopyFloat2To4(float dest[4], const float src[2]) { dest[0] = src[0]; dest[1] = src[1]; dest[2] = 0.0f; dest[3] = 0.0f; } inline void CopyFloat3To4(float dest[4], const float src[3]) { dest[0] = src[0]; dest[1] = src[1]; dest[2] = src[2]; dest[3] = 0.0f; } inline void CopyMatrix4x4(float dest[16], const float src[16]) { memcpy(dest, src, sizeof(float) * 16); } inline void ExpandFloat24x3ToFloat4(float dest[4], const uint32_t src[3]) { #ifdef _M_SSE __m128i values = _mm_slli_epi32(_mm_loadu_si128((const __m128i *)src), 8); _mm_storeu_si128((__m128i *)dest, values); #elif PPSSPP_PLATFORM(ARM_NEON) const uint32x4_t values = vshlq_n_u32(vld1q_u32(&gstate.texscaleu), 8); vst1q_u32((uint32_t *)dest, values); #else uint32_t temp[4] = { src[0] << 8, src[1] << 8, src[2] << 8, 0 }; memcpy(dest, temp, sizeof(float) * 4); #endif } inline uint32_t BytesToUint32(uint8_t a, uint8_t b, uint8_t c, uint8_t d) { return (a) | (b << 8) | (c << 16) | (d << 24); }