// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Common/Data/Text/I18n.h" #include "Common/Serialize/Serializer.h" #include "Common/Serialize/SerializeFuncs.h" #include "Common/StringUtils.h" #include "Core/CoreTiming.h" #include "Core/Dialog/PSPDialog.h" #include "Core/HLE/sceCtrl.h" #include "Core/HLE/scePower.h" #include "Core/HLE/sceUtility.h" #include "Core/MemMapHelpers.h" #include "Core/Util/PPGeDraw.h" #define FADE_TIME 1.0 const float FONT_SCALE = 0.55f; PSPDialog::PSPDialog(UtilityDialogType type) : dialogType_(type) { } PSPDialog::~PSPDialog() { } PSPDialog::DialogStatus PSPDialog::GetStatus() { if (pendingStatusTicks != 0 && CoreTiming::GetTicks() >= pendingStatusTicks) { bool changeAllowed = true; if (pendingStatus == SCE_UTILITY_STATUS_NONE && status == SCE_UTILITY_STATUS_SHUTDOWN) { FinishVolatile(); } else if (pendingStatus == SCE_UTILITY_STATUS_RUNNING && status == SCE_UTILITY_STATUS_INITIALIZE) { if (!volatileLocked_) { volatileLocked_ = KernelVolatileMemLock(0, 0, 0) == 0; changeAllowed = volatileLocked_; } } if (changeAllowed) { status = pendingStatus; pendingStatusTicks = 0; } } PSPDialog::DialogStatus retval = status; if (UseAutoStatus()) { if (status == SCE_UTILITY_STATUS_SHUTDOWN) status = SCE_UTILITY_STATUS_NONE; if (status == SCE_UTILITY_STATUS_INITIALIZE) status = SCE_UTILITY_STATUS_RUNNING; } return retval; } void PSPDialog::ChangeStatus(DialogStatus newStatus, int delayUs) { if (delayUs <= 0) { if (newStatus == SCE_UTILITY_STATUS_NONE && status == SCE_UTILITY_STATUS_SHUTDOWN) { FinishVolatile(); } else if (newStatus == SCE_UTILITY_STATUS_RUNNING && status == SCE_UTILITY_STATUS_INITIALIZE) { if (!volatileLocked_) { // TODO: Should probably make the status pending instead? volatileLocked_ = KernelVolatileMemLock(0, 0, 0) == 0; } } status = newStatus; pendingStatus = newStatus; pendingStatusTicks = 0; } else { pendingStatus = newStatus; pendingStatusTicks = CoreTiming::GetTicks() + usToCycles(delayUs); } } void PSPDialog::FinishVolatile() { if (!volatileLocked_) return; if (KernelVolatileMemUnlock(0) == 0) { volatileLocked_ = false; // Simulate modifications to volatile memory. Memory::Memset(PSP_GetVolatileMemoryStart(), 0, PSP_GetVolatileMemoryEnd() - PSP_GetVolatileMemoryStart()); } } int PSPDialog::FinishInit() { if (ReadStatus() != SCE_UTILITY_STATUS_INITIALIZE) return -1; // The thread already locked. volatileLocked_ = true; ChangeStatus(SCE_UTILITY_STATUS_RUNNING, 0); return 0; } int PSPDialog::FinishShutdown() { if (ReadStatus() != SCE_UTILITY_STATUS_SHUTDOWN) return -1; ChangeStatus(SCE_UTILITY_STATUS_NONE, 0); return 0; } void PSPDialog::ChangeStatusInit(int delayUs) { ChangeStatus(SCE_UTILITY_STATUS_INITIALIZE, 0); auto params = GetCommonParam(); if (params) UtilityDialogInitialize(DialogType(), delayUs, params->accessThread); else ChangeStatus(SCE_UTILITY_STATUS_RUNNING, delayUs); } void PSPDialog::ChangeStatusShutdown(int delayUs) { // If we're doing shutdown right away and skipped start, we don't run the dialog thread. bool skipDialogShutdown = status == SCE_UTILITY_STATUS_NONE && pendingStatus == SCE_UTILITY_STATUS_NONE; ChangeStatus(SCE_UTILITY_STATUS_SHUTDOWN, 0); auto params = GetCommonParam(); if (params && !skipDialogShutdown) UtilityDialogShutdown(DialogType(), delayUs, params->accessThread); else ChangeStatus(SCE_UTILITY_STATUS_NONE, delayUs); } void PSPDialog::StartDraw() { PPGeBegin(); PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x20000000)); } void PSPDialog::EndDraw() { PPGeEnd(); } int PSPDialog::Shutdown(bool force) { if (force) { ChangeStatus(SCE_UTILITY_STATUS_NONE, 0); } else { ChangeStatus(SCE_UTILITY_STATUS_SHUTDOWN, 0); } return 0; } void PSPDialog::StartFade(bool fadeIn_) { isFading = true; fadeTimer = 0; fadeIn = fadeIn_; } void PSPDialog::UpdateFade(int animSpeed) { if (isFading) { fadeTimer += 1.0f/30.0f * animSpeed; // Probably need a more real value of delta time if (fadeTimer < FADE_TIME) { if (fadeIn) fadeValue = (u32) (fadeTimer / FADE_TIME * 255); else fadeValue = 255 - (u32) (fadeTimer / FADE_TIME * 255); } else { fadeValue = (fadeIn ? 255 : 0); isFading = false; if (!fadeIn) { FinishFadeOut(); } } } } void PSPDialog::FinishFadeOut() { ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); } u32 PSPDialog::CalcFadedColor(u32 inColor) { u32 alpha = inColor >> 24; alpha = alpha * fadeValue / 255; return (inColor & 0x00FFFFFF) | (alpha << 24); } void PSPDialog::DoState(PointerWrap &p) { auto s = p.Section("PSPDialog", 1, 3); if (!s) return; Do(p, status); Do(p, lastButtons); Do(p, buttons); Do(p, fadeTimer); Do(p, isFading); Do(p, fadeIn); Do(p, fadeValue); // I don't think we should save these two... Let's just ignore them for now for compat. int okButtonImg = 0; Do(p, okButtonImg); int cancelButtonImg = 0; Do(p, cancelButtonImg); Do(p, okButtonFlag); Do(p, cancelButtonFlag); if (s >= 2) { Do(p, pendingStatus); Do(p, pendingStatusTicks); } else { pendingStatusTicks = 0; } if (s >= 3) { Do(p, volatileLocked_); } else { volatileLocked_ = false; } } pspUtilityDialogCommon *PSPDialog::GetCommonParam() { // FIXME return 0; } void PSPDialog::UpdateButtons() { lastButtons = __CtrlPeekButtons(); buttons = __CtrlReadLatch(); } bool PSPDialog::IsButtonPressed(int checkButton) { return !isFading && (buttons & checkButton); } bool PSPDialog::IsButtonHeld(int checkButton, int &framesHeld, int framesHeldThreshold, int framesHeldRepeatRate) { bool btnWasHeldLastFrame = (lastButtons & checkButton) && (__CtrlPeekButtons() & checkButton); if (!isFading && btnWasHeldLastFrame) { framesHeld++; } else { framesHeld = 0; return false; } // It's considered held for dialog purposes after 30 frames (~0.5 seconds), // and set to repeat every 10 frames, by default. if (framesHeld >= framesHeldThreshold && ((framesHeld % framesHeldRepeatRate) == 0)) return true; return false; } PPGeStyle PSPDialog::FadedStyle(PPGeAlign align, float scale) { PPGeStyle textStyle; textStyle.align = align; textStyle.scale = scale; textStyle.color = CalcFadedColor(textStyle.color); textStyle.hasShadow = true; textStyle.shadowColor = CalcFadedColor(textStyle.shadowColor); return textStyle; } PPGeImageStyle PSPDialog::FadedImageStyle() { PPGeImageStyle style; style.color = CalcFadedColor(style.color); return style; } void PSPDialog::DisplayButtons(int flags, const char *caption) { bool useCaption = false; char safeCaption[65] = {0}; if (caption != NULL && *caption != '\0') { useCaption = true; truncate_cpy(safeCaption, caption); } PPGeStyle textStyle = FadedStyle(PPGeAlign::BOX_LEFT, FONT_SCALE); auto di = GetI18NCategory("Dialog"); float x1 = 183.5f, x2 = 261.5f; if (GetCommonParam()->buttonSwap == 1) { x1 = 261.5f; x2 = 183.5f; } if (flags & DS_BUTTON_OK) { const char *text = useCaption ? safeCaption : di->T("Enter"); PPGeDrawImage(okButtonImg, x2, 256, 11.5f, 11.5f, textStyle); PPGeDrawText(text, x2 + 14.5f, 252, textStyle); } if (flags & DS_BUTTON_CANCEL) { const char *text = useCaption ? safeCaption : di->T("Back"); PPGeDrawImage(cancelButtonImg, x1, 256, 11.5f, 11.5f, textStyle); PPGeDrawText(text, x1 + 14.5f, 252, textStyle); } }