// This is generic code that is included in all Android apps that use the // Native framework by Henrik Rydgard (https://github.com/hrydgard/native). // It calls a set of methods defined in NativeApp.h. These should be implemented // by your game or app. #include #include #include #include #include #include #include #include #include #include #include #include "base/basictypes.h" #include "base/stringutil.h" #include "base/display.h" #include "base/NativeApp.h" #include "base/logging.h" #include "base/timeutil.h" #include "thread/threadutil.h" #include "file/zip_read.h" #include "input/input_state.h" #include "input/keycodes.h" #include "profiler/profiler.h" #include "math/math_util.h" #include "net/resolve.h" #include "util/text/parsers.h" #include "android/jni/native_audio.h" #include "gfx/gl_common.h" #include "gfx_es2/gpu_features.h" #include "Common/GraphicsContext.h" #include "AndroidGraphicsContext.h" #include "AndroidVulkanContext.h" #include "AndroidEGLContext.h" #include "AndroidJavaGLContext.h" #include "Core/Config.h" #include "Core/Loaders.h" #include "Core/System.h" #include "Common/CPUDetect.h" #include "Common/Log.h" #include "UI/GameInfoCache.h" #include "app-android.h" bool useCPUThread = true; enum class EmuThreadState { DISABLED, START_REQUESTED, RUNNING, QUIT_REQUESTED, STOPPED, }; static std::thread emuThread; static std::atomic emuThreadState((int)EmuThreadState::DISABLED); void UpdateRunLoopAndroid(JNIEnv *env); static AndroidAudioState *g_audioState; struct FrameCommand { FrameCommand() {} FrameCommand(std::string cmd, std::string prm) : command(cmd), params(prm) {} std::string command; std::string params; }; static std::mutex frameCommandLock; static std::queue frameCommands; std::string systemName; std::string langRegion; std::string mogaVersion; std::string boardName; static float left_joystick_x_async; static float left_joystick_y_async; static float right_joystick_x_async; static float right_joystick_y_async; static float hat_joystick_x_async; static float hat_joystick_y_async; static int optimalFramesPerBuffer = 0; static int optimalSampleRate = 0; static int sampleRate = 0; static int framesPerBuffer = 0; static int androidVersion; static int deviceType; // Should only be used for display detection during startup (for config defaults etc) // This is the ACTUAL display size, not the hardware scaled display size. static int display_xres; static int display_yres; static int display_dpi_x; static int display_dpi_y; static int backbuffer_format; // Android PixelFormat enum static int desiredBackbufferSizeX; static int desiredBackbufferSizeY; // Cache the class loader so we can use it from native threads. Required for TextAndroid. JavaVM* gJvm = nullptr; static jobject gClassLoader; static jmethodID gFindClassMethod; static jmethodID postCommand; static jobject nativeActivity; static volatile bool exitRenderLoop; static bool renderLoopRunning; static float dp_xscale = 1.0f; static float dp_yscale = 1.0f; static bool renderer_inited = false; static bool sustainedPerfSupported = false; // See NativeQueryConfig("androidJavaGL") to change this value. static bool javaGL = true; static std::string library_path; static std::map permissions; AndroidGraphicsContext *graphicsContext; JNIEnv* getEnv() { JNIEnv *env; int status = gJvm->GetEnv((void**)&env, JNI_VERSION_1_6); if(status < 0) { status = gJvm->AttachCurrentThread(&env, NULL); if(status < 0) { return nullptr; } } return env; } jclass findClass(const char* name) { return static_cast(getEnv()->CallObjectMethod(gClassLoader, gFindClassMethod, getEnv()->NewStringUTF(name))); } JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM *pjvm, void *reserved) { ILOG("JNI_OnLoad"); gJvm = pjvm; // cache the JavaVM pointer auto env = getEnv(); //replace with one of your classes in the line below auto randomClass = env->FindClass("org/ppsspp/ppsspp/NativeActivity"); jclass classClass = env->GetObjectClass(randomClass); auto classLoaderClass = env->FindClass("java/lang/ClassLoader"); auto getClassLoaderMethod = env->GetMethodID(classClass, "getClassLoader", "()Ljava/lang/ClassLoader;"); gClassLoader = env->NewGlobalRef(env->CallObjectMethod(randomClass, getClassLoaderMethod)); gFindClassMethod = env->GetMethodID(classLoaderClass, "findClass", "(Ljava/lang/String;)Ljava/lang/Class;"); return JNI_VERSION_1_6; } static void EmuThreadFunc() { JNIEnv *env; gJvm->AttachCurrentThread(&env, nullptr); setCurrentThreadName("Emu"); ILOG("Entering emu thread"); // Wait for render loop to get started. if (!graphicsContext || !graphicsContext->Initialized()) { ILOG("Runloop: Waiting for displayInit..."); while (!graphicsContext || !graphicsContext->Initialized()) { sleep_ms(20); } } else { ILOG("Runloop: Graphics context available! %p", graphicsContext); } NativeInitGraphics(graphicsContext); ILOG("Graphics initialized. Entering loop."); // There's no real requirement that NativeInit happen on this thread. // We just call the update/render loop here. emuThreadState = (int)EmuThreadState::RUNNING; while (emuThreadState != (int)EmuThreadState::QUIT_REQUESTED) { UpdateRunLoopAndroid(env); } emuThreadState = (int)EmuThreadState::STOPPED; NativeShutdownGraphics(); gJvm->DetachCurrentThread(); ILOG("Leaving emu thread"); } static void EmuThreadStart() { ILOG("EmuThreadStart"); emuThreadState = (int)EmuThreadState::START_REQUESTED; emuThread = std::thread(&EmuThreadFunc); } // Call EmuThreadStop first, then keep running the GPU (or eat commands) // as long as emuThreadState isn't STOPPED and/or there are still things queued up. // Only after that, call EmuThreadJoin. static void EmuThreadStop() { ILOG("EmuThreadStop - stopping..."); emuThreadState = (int)EmuThreadState::QUIT_REQUESTED; } static void EmuThreadJoin() { emuThread.join(); emuThread = std::thread(); ILOG("EmuThreadJoin - joined"); } static void ProcessFrameCommands(JNIEnv *env); void PushCommand(std::string cmd, std::string param) { std::lock_guard guard(frameCommandLock); frameCommands.push(FrameCommand(cmd, param)); } // Android implementation of callbacks to the Java part of the app void SystemToast(const char *text) { PushCommand("toast", text); } void ShowKeyboard() { PushCommand("showKeyboard", ""); } void Vibrate(int length_ms) { char temp[32]; sprintf(temp, "%i", length_ms); PushCommand("vibrate", temp); } void LaunchBrowser(const char *url) { PushCommand("launchBrowser", url); } void LaunchMarket(const char *url) { PushCommand("launchMarket", url); } void LaunchEmail(const char *email_address) { PushCommand("launchEmail", email_address); } void System_SendMessage(const char *command, const char *parameter) { PushCommand(command, parameter); } std::string System_GetProperty(SystemProperty prop) { switch (prop) { case SYSPROP_NAME: return systemName; case SYSPROP_LANGREGION: // "en_US" return langRegion; case SYSPROP_MOGA_VERSION: return mogaVersion; case SYSPROP_BOARDNAME: return boardName; default: return ""; } } int System_GetPropertyInt(SystemProperty prop) { switch (prop) { case SYSPROP_SYSTEMVERSION: return androidVersion; case SYSPROP_DEVICE_TYPE: return deviceType; case SYSPROP_DISPLAY_XRES: return display_xres; case SYSPROP_DISPLAY_YRES: return display_yres; case SYSPROP_AUDIO_SAMPLE_RATE: return sampleRate; case SYSPROP_AUDIO_FRAMES_PER_BUFFER: return framesPerBuffer; case SYSPROP_AUDIO_OPTIMAL_SAMPLE_RATE: return optimalSampleRate; case SYSPROP_AUDIO_OPTIMAL_FRAMES_PER_BUFFER: return optimalFramesPerBuffer; case SYSPROP_DISPLAY_REFRESH_RATE: return (int)(display_hz * 1000.0); default: return -1; } } bool System_GetPropertyBool(SystemProperty prop) { switch (prop) { case SYSPROP_SUPPORTS_PERMISSIONS: return androidVersion >= 23; // 6.0 Marshmallow introduced run time permissions. case SYSPROP_SUPPORTS_SUSTAINED_PERF_MODE: return sustainedPerfSupported; // 7.0 introduced sustained performance mode as an optional feature. case SYSPROP_HAS_BACK_BUTTON: return true; case SYSPROP_HAS_IMAGE_BROWSER: return true; case SYSPROP_APP_GOLD: #ifdef GOLD return true; #else return false; #endif default: return false; } } std::string GetJavaString(JNIEnv *env, jstring jstr) { const char *str = env->GetStringUTFChars(jstr, 0); std::string cpp_string = std::string(str); env->ReleaseStringUTFChars(jstr, str); return cpp_string; } extern "C" void Java_org_ppsspp_ppsspp_NativeActivity_registerCallbacks(JNIEnv *env, jobject obj) { nativeActivity = env->NewGlobalRef(obj); postCommand = env->GetMethodID(env->GetObjectClass(obj), "postCommand", "(Ljava/lang/String;Ljava/lang/String;)V"); } extern "C" void Java_org_ppsspp_ppsspp_NativeActivity_unregisterCallbacks(JNIEnv *env, jobject obj) { env->DeleteGlobalRef(nativeActivity); nativeActivity = nullptr; } // This is now only used as a trigger for GetAppInfo as a function to all before Init. // On Android we don't use any of the values it returns. extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_isLandscape(JNIEnv *env, jclass) { std::string app_name, app_nice_name, version; bool landscape; NativeGetAppInfo(&app_name, &app_nice_name, &landscape, &version); return landscape; } // Allow the app to intercept the back button. extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_isAtTopLevel(JNIEnv *env, jclass) { return NativeIsAtTopLevel(); } extern "C" void Java_org_ppsspp_ppsspp_NativeApp_audioConfig (JNIEnv *env, jclass, jint optimalFPB, jint optimalSR) { optimalFramesPerBuffer = optimalFPB; optimalSampleRate = optimalSR; } extern "C" jstring Java_org_ppsspp_ppsspp_NativeApp_queryConfig (JNIEnv *env, jclass, jstring jquery) { std::string query = GetJavaString(env, jquery); std::string result = NativeQueryConfig(query); jstring jresult = env->NewStringUTF(result.c_str()); return jresult; } extern "C" void Java_org_ppsspp_ppsspp_NativeApp_init (JNIEnv *env, jclass, jstring jmodel, jint jdeviceType, jstring jlangRegion, jstring japkpath, jstring jdataDir, jstring jexternalDir, jstring jlibraryDir, jstring jcacheDir, jstring jshortcutParam, jint jAndroidVersion, jstring jboard) { setCurrentThreadName("androidInit"); // Makes sure we get early permission grants. ProcessFrameCommands(env); ILOG("NativeApp.init() -- begin"); PROFILE_INIT(); renderer_inited = false; androidVersion = jAndroidVersion; deviceType = jdeviceType; left_joystick_x_async = 0; left_joystick_y_async = 0; right_joystick_x_async = 0; right_joystick_y_async = 0; hat_joystick_x_async = 0; hat_joystick_y_async = 0; std::string apkPath = GetJavaString(env, japkpath); VFSRegister("", new ZipAssetReader(apkPath.c_str(), "assets/")); systemName = GetJavaString(env, jmodel); langRegion = GetJavaString(env, jlangRegion); std::string externalDir = GetJavaString(env, jexternalDir); std::string user_data_path = GetJavaString(env, jdataDir) + "/"; library_path = GetJavaString(env, jlibraryDir) + "/"; std::string shortcut_param = GetJavaString(env, jshortcutParam); std::string cacheDir = GetJavaString(env, jcacheDir); std::string buildBoard = GetJavaString(env, jboard); boardName = buildBoard; ILOG("NativeApp.init(): External storage path: %s", externalDir.c_str()); ILOG("NativeApp.init(): Launch shortcut parameter: %s", shortcut_param.c_str()); std::string app_name; std::string app_nice_name; std::string version; bool landscape; // Unfortunately, on the Samsung Galaxy S7, this isn't in /proc/cpuinfo. // We also can't read it from __system_property_get. if (buildBoard == "universal8890") { cpu_info.sQuirks.bExynos8890DifferingCachelineSizes = true; } NativeGetAppInfo(&app_name, &app_nice_name, &landscape, &version); // If shortcut_param is not empty, pass it as additional varargs argument to NativeInit() method. // NativeInit() is expected to treat extra argument as boot_filename, which in turn will start game immediately. // NOTE: Will only work if ppsspp started from Activity.onCreate(). Won't work if ppsspp app start from onResume(). if (shortcut_param.empty()) { const char *argv[2] = {app_name.c_str(), 0}; NativeInit(1, argv, user_data_path.c_str(), externalDir.c_str(), cacheDir.c_str()); } else { const char *argv[3] = {app_name.c_str(), shortcut_param.c_str(), 0}; NativeInit(2, argv, user_data_path.c_str(), externalDir.c_str(), cacheDir.c_str()); } // Now that we've loaded config, set javaGL. javaGL = NativeQueryConfig("androidJavaGL") == "true"; retry: switch (g_Config.iGPUBackend) { case (int)GPUBackend::OPENGL: ILOG("NativeApp.init() -- creating OpenGL context"); useCPUThread = true; if (javaGL) { graphicsContext = new AndroidJavaEGLGraphicsContext(); } else { graphicsContext = new AndroidEGLGraphicsContext(); } break; case (int)GPUBackend::VULKAN: ILOG("NativeApp.init() -- creating Vulkan context"); useCPUThread = false; // The Vulkan render manager manages its own thread. graphicsContext = new AndroidVulkanContext(); break; default: ELOG("NativeApp.init(): iGPUBackend %d not supported. Switching to OpenGL.", (int)g_Config.iGPUBackend); g_Config.iGPUBackend = (int)GPUBackend::OPENGL; goto retry; // Crash(); } if (useCPUThread) { ILOG("NativeApp.init() - launching emu thread"); EmuThreadStart(); } } extern "C" void Java_org_ppsspp_ppsspp_NativeApp_audioInit(JNIEnv *, jclass) { sampleRate = optimalSampleRate; if (NativeQueryConfig("force44khz") != "0" || optimalSampleRate == 0) { sampleRate = 44100; } if (optimalFramesPerBuffer > 0) { framesPerBuffer = optimalFramesPerBuffer; } else { framesPerBuffer = 512; } // Some devices have totally bonkers buffer sizes like 8192. They will have terrible latency anyway, so to avoid having to // create extra smart buffering code, we'll just let their regular mixer deal with it, missing the fast path (as if they had one...) if (framesPerBuffer > 512) { framesPerBuffer = 512; sampleRate = 44100; } ILOG("NativeApp.audioInit() -- Using OpenSL audio! frames/buffer: %i optimal sr: %i actual sr: %i", optimalFramesPerBuffer, optimalSampleRate, sampleRate); if (!g_audioState) { g_audioState = AndroidAudio_Init(&NativeMix, library_path, framesPerBuffer, sampleRate); } else { ELOG("Audio state already initialized"); } } extern "C" void Java_org_ppsspp_ppsspp_NativeApp_audioShutdown(JNIEnv *, jclass) { if (g_audioState) { AndroidAudio_Shutdown(g_audioState); g_audioState = nullptr; } else { ELOG("Audio state already shutdown!"); } } extern "C" void Java_org_ppsspp_ppsspp_NativeApp_resume(JNIEnv *, jclass) { ILOG("NativeApp.resume() - resuming audio"); AndroidAudio_Resume(g_audioState); } extern "C" void Java_org_ppsspp_ppsspp_NativeApp_pause(JNIEnv *, jclass) { ILOG("NativeApp.pause() - pausing audio"); AndroidAudio_Pause(g_audioState); } extern "C" void Java_org_ppsspp_ppsspp_NativeApp_shutdown(JNIEnv *, jclass) { if (useCPUThread && graphicsContext) { EmuThreadStop(); while (emuThreadState != (int)EmuThreadState::STOPPED) { graphicsContext->ThreadFrame(); } EmuThreadJoin(); } ILOG("NativeApp.shutdown() -- begin"); if (renderer_inited) { ILOG("Shutting down renderer"); // This will be from the wrong thread? :/ graphicsContext->Shutdown(); delete graphicsContext; graphicsContext = nullptr; renderer_inited = false; } else { ILOG("Not shutting down renderer - not initialized"); } NativeShutdown(); VFSShutdown(); while (frameCommands.size()) frameCommands.pop(); ILOG("NativeApp.shutdown() -- end"); } // JavaEGL extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayInit(JNIEnv * env, jobject obj) { // We should be running on the render thread here. std::string errorMessage; if (renderer_inited) { // Would be really nice if we could get something on the GL thread immediately when shutting down... ILOG("NativeApp.displayInit() restoring"); graphicsContext->ThreadEnd(); if (useCPUThread) { EmuThreadStop(); while (emuThreadState != (int)EmuThreadState::STOPPED) { graphicsContext->ThreadFrame(); } EmuThreadJoin(); } else { NativeShutdownGraphics(); } graphicsContext->ShutdownFromRenderThread(); ILOG("Shut down both threads. Now let's bring it up again!"); graphicsContext->InitFromRenderThread(nullptr, 0, 0, 0, 0); if (useCPUThread) { EmuThreadStart(); } else { NativeInitGraphics(graphicsContext); } graphicsContext->ThreadStart(); ILOG("Restored."); } else { ILOG("NativeApp.displayInit() first time"); graphicsContext->InitFromRenderThread(nullptr, 0, 0, 0, 0); graphicsContext->ThreadStart(); renderer_inited = true; } NativeMessageReceived("recreateviews", ""); } extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_backbufferResize(JNIEnv *, jclass, jint bufw, jint bufh, jint format) { ILOG("NativeApp.backbufferResize(%d x %d)", bufw, bufh); bool new_size = pixel_xres != bufw || pixel_yres != bufh; int old_w = pixel_xres; int old_h = pixel_yres; // pixel_*res is the backbuffer resolution. pixel_xres = bufw; pixel_yres = bufh; backbuffer_format = format; g_dpi = display_dpi_x; g_dpi_scale_x = 240.0f / g_dpi; g_dpi_scale_y = 240.0f / g_dpi; g_dpi_scale_real_x = g_dpi_scale_x; g_dpi_scale_real_y = g_dpi_scale_y; dp_xres = display_xres * g_dpi_scale_x; dp_yres = display_yres * g_dpi_scale_y; // Touch scaling is from display pixels to dp pixels. dp_xscale = (float)dp_xres / (float)display_xres; dp_yscale = (float)dp_yres / (float)display_yres; pixel_in_dps_x = (float)pixel_xres / dp_xres; pixel_in_dps_y = (float)pixel_yres / dp_yres; ILOG("g_dpi=%f g_dpi_scale_x=%f g_dpi_scale_y=%f", g_dpi, g_dpi_scale_x, g_dpi_scale_y); ILOG("dp_xscale=%f dp_yscale=%f", dp_xscale, dp_yscale); ILOG("dp_xres=%d dp_yres=%d", dp_xres, dp_yres); ILOG("pixel_xres=%d pixel_yres=%d", pixel_xres, pixel_yres); if (new_size) { ILOG("Size change detected (previously %d,%d) - calling NativeResized()", old_w, old_h); NativeResized(); } else { ILOG("Size didn't change."); } } void UpdateRunLoopAndroid(JNIEnv *env) { NativeUpdate(); NativeRender(graphicsContext); time_update(); std::lock_guard guard(frameCommandLock); if (!nativeActivity) { while (!frameCommands.empty()) frameCommands.pop(); return; } // Still under lock here. ProcessFrameCommands(env); } extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayRender(JNIEnv *env, jobject obj) { static bool hasSetThreadName = false; if (!hasSetThreadName) { hasSetThreadName = true; setCurrentThreadName("AndroidRender"); } if (useCPUThread) { // This is the "GPU thread". graphicsContext->ThreadFrame(); } else { UpdateRunLoopAndroid(env); } } void System_AskForPermission(SystemPermission permission) { switch (permission) { case SYSTEM_PERMISSION_STORAGE: PushCommand("ask_permission", "storage"); break; } } PermissionStatus System_GetPermissionStatus(SystemPermission permission) { if (androidVersion < 23) { return PERMISSION_STATUS_GRANTED; } else { return permissions[permission]; } } extern "C" jboolean JNICALL Java_org_ppsspp_ppsspp_NativeApp_touch (JNIEnv *, jclass, float x, float y, int code, int pointerId) { float scaledX = x * dp_xscale; float scaledY = y * dp_yscale; TouchInput touch; touch.id = pointerId; touch.x = scaledX; touch.y = scaledY; touch.flags = code; bool retval = NativeTouch(touch); return retval; } extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_keyDown(JNIEnv *, jclass, jint deviceId, jint key, jboolean isRepeat) { KeyInput keyInput; keyInput.deviceId = deviceId; keyInput.keyCode = key; keyInput.flags = KEY_DOWN; if (isRepeat) { keyInput.flags |= KEY_IS_REPEAT; } return NativeKey(keyInput); } extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_keyUp(JNIEnv *, jclass, jint deviceId, jint key) { KeyInput keyInput; keyInput.deviceId = deviceId; keyInput.keyCode = key; keyInput.flags = KEY_UP; return NativeKey(keyInput); } extern "C" void Java_org_ppsspp_ppsspp_NativeApp_beginJoystickEvent( JNIEnv *env, jclass) { // mutex lock? } extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_joystickAxis( JNIEnv *env, jclass, jint deviceId, jint axisId, jfloat value) { if (!renderer_inited) return false; switch (axisId) { case JOYSTICK_AXIS_X: left_joystick_x_async = value; break; case JOYSTICK_AXIS_Y: left_joystick_y_async = -value; break; case JOYSTICK_AXIS_Z: right_joystick_x_async = value; break; case JOYSTICK_AXIS_RZ: right_joystick_y_async = -value; break; case JOYSTICK_AXIS_HAT_X: hat_joystick_x_async = value; break; case JOYSTICK_AXIS_HAT_Y: hat_joystick_y_async = -value; break; } AxisInput axis; axis.axisId = axisId; axis.deviceId = deviceId; axis.value = value; float sensitivity = g_Config.fXInputAnalogSensitivity; axis.value *= sensitivity; return NativeAxis(axis); } extern "C" void Java_org_ppsspp_ppsspp_NativeApp_endJoystickEvent( JNIEnv *env, jclass) { // mutex unlock? } extern "C" jboolean Java_org_ppsspp_ppsspp_NativeApp_mouseWheelEvent( JNIEnv *env, jclass, jint stick, jfloat x, jfloat y) { // TODO: Support mousewheel for android return true; } extern "C" jboolean JNICALL Java_org_ppsspp_ppsspp_NativeApp_accelerometer(JNIEnv *, jclass, float x, float y, float z) { if (!renderer_inited) return false; AxisInput axis; axis.deviceId = DEVICE_ID_ACCELEROMETER; axis.flags = 0; axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_X; axis.value = x; bool retvalX = NativeAxis(axis); axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Y; axis.value = y; bool retvalY = NativeAxis(axis); axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Z; axis.value = z; bool retvalZ = NativeAxis(axis); return retvalX || retvalY || retvalZ; } extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_sendMessage(JNIEnv *env, jclass, jstring message, jstring param) { std::string msg = GetJavaString(env, message); std::string prm = GetJavaString(env, param); // Some messages are caught by app-android. if (msg == "moga") { mogaVersion = prm; } else if (msg == "permission_pending") { ILOG("STORAGE PERMISSION: PENDING"); // TODO: Add support for other permissions permissions[SYSTEM_PERMISSION_STORAGE] = PERMISSION_STATUS_PENDING; NativePermissionStatus(SYSTEM_PERMISSION_STORAGE, PERMISSION_STATUS_PENDING); } else if (msg == "permission_denied") { ILOG("STORAGE PERMISSION: DENIED"); permissions[SYSTEM_PERMISSION_STORAGE] = PERMISSION_STATUS_DENIED; NativePermissionStatus(SYSTEM_PERMISSION_STORAGE, PERMISSION_STATUS_PENDING); } else if (msg == "permission_granted") { ILOG("STORAGE PERMISSION: GRANTED"); permissions[SYSTEM_PERMISSION_STORAGE] = PERMISSION_STATUS_GRANTED; NativePermissionStatus(SYSTEM_PERMISSION_STORAGE, PERMISSION_STATUS_PENDING); } else if (msg == "sustained_perf_supported") { sustainedPerfSupported = true; } NativeMessageReceived(msg.c_str(), prm.c_str()); } extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeActivity_exitEGLRenderLoop(JNIEnv *env, jobject obj) { if (!renderLoopRunning) { ELOG("Render loop already exited"); return; } exitRenderLoop = true; while (renderLoopRunning) { sleep_ms(10); } } void correctRatio(int &sz_x, int &sz_y, float scale) { float x = (float)sz_x; float y = (float)sz_y; float ratio = x / y; ILOG("CorrectRatio: Considering size: %0.2f/%0.2f=%0.2f for scale %f", x, y, ratio, scale); float targetRatio; // Try to get the longest dimension to match scale*PSP resolution. if (x >= y) { targetRatio = 480.0f / 272.0f; x = 480.f * scale; y = 272.f * scale; } else { targetRatio = 272.0f / 480.0f; x = 272.0f * scale; y = 480.0f * scale; } float correction = targetRatio / ratio; ILOG("Target ratio: %0.2f ratio: %0.2f correction: %0.2f", targetRatio, ratio, correction); if (ratio < targetRatio) { y *= correction; } else { x /= correction; } sz_x = x; sz_y = y; ILOG("Corrected ratio: %dx%d", sz_x, sz_y); } void getDesiredBackbufferSize(int &sz_x, int &sz_y) { sz_x = display_xres; sz_y = display_yres; std::string config = NativeQueryConfig("hwScale"); int scale; if (1 == sscanf(config.c_str(), "%d", &scale) && scale > 0) { correctRatio(sz_x, sz_y, scale); } else { sz_x = 0; sz_y = 0; } } extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_setDisplayParameters(JNIEnv *, jclass, jint xres, jint yres, jint dpi, jfloat refreshRate) { ILOG("NativeApp.setDisplayParameters(%d x %d, dpi=%d, refresh=%0.2f)", xres, yres, dpi, refreshRate); display_xres = xres; display_yres = yres; display_dpi_x = dpi; display_dpi_y = dpi; display_hz = refreshRate; } extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_computeDesiredBackbufferDimensions() { getDesiredBackbufferSize(desiredBackbufferSizeX, desiredBackbufferSizeY); } extern "C" jint JNICALL Java_org_ppsspp_ppsspp_NativeApp_getDesiredBackbufferWidth(JNIEnv *, jclass) { return desiredBackbufferSizeX; } extern "C" jint JNICALL Java_org_ppsspp_ppsspp_NativeApp_getDesiredBackbufferHeight(JNIEnv *, jclass) { return desiredBackbufferSizeY; } extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_pushNewGpsData(JNIEnv *, jclass, jfloat latitude, jfloat longitude, jfloat altitude, jfloat speed, jfloat bearing, jlong time) { PushNewGpsData(latitude, longitude, altitude, speed, bearing, time); } extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_pushCameraImage(JNIEnv *env, jclass, jbyteArray image) { if (image != NULL) { jlong size = env->GetArrayLength(image); jbyte* buffer = env->GetByteArrayElements(image, NULL); PushCameraImage(size, (unsigned char *)buffer); env->ReleaseByteArrayElements(image, buffer, JNI_ABORT); } } // Call this under frameCommandLock. static void ProcessFrameCommands(JNIEnv *env) { while (!frameCommands.empty()) { FrameCommand frameCmd; frameCmd = frameCommands.front(); frameCommands.pop(); WLOG("frameCommand! '%s' '%s'", frameCmd.command.c_str(), frameCmd.params.c_str()); jstring cmd = env->NewStringUTF(frameCmd.command.c_str()); jstring param = env->NewStringUTF(frameCmd.params.c_str()); env->CallVoidMethod(nativeActivity, postCommand, cmd, param); env->DeleteLocalRef(cmd); env->DeleteLocalRef(param); } } extern "C" bool JNICALL Java_org_ppsspp_ppsspp_NativeActivity_runEGLRenderLoop(JNIEnv *env, jobject obj, jobject _surf) { // Needed for Vulkan, even if we're not using the old EGL path. exitRenderLoop = false; // This is up here to prevent race conditions, in case we pause during init. renderLoopRunning = true; ANativeWindow *wnd = ANativeWindow_fromSurface(env, _surf); WLOG("runEGLRenderLoop. display_xres=%d display_yres=%d", display_xres, display_yres); if (wnd == nullptr) { ELOG("Error: Surface is null."); renderLoopRunning = false; return false; } retry: bool vulkan = g_Config.iGPUBackend == (int)GPUBackend::VULKAN; int tries = 0; if (!graphicsContext->InitFromRenderThread(wnd, desiredBackbufferSizeX, desiredBackbufferSizeY, backbuffer_format, androidVersion)) { ELOG("Failed to initialize graphics context."); if (!exitRenderLoop && (vulkan && tries < 2)) { ILOG("Trying again, this time with OpenGL."); g_Config.iGPUBackend = (int)GPUBackend::OPENGL; SetGPUBackend((GPUBackend)g_Config.iGPUBackend); tries++; goto retry; } delete graphicsContext; graphicsContext = nullptr; renderLoopRunning = false; return false; } if (!exitRenderLoop) { NativeInitGraphics(graphicsContext); renderer_inited = true; } while (!exitRenderLoop) { static bool hasSetThreadName = false; if (!hasSetThreadName) { hasSetThreadName = true; setCurrentThreadName("AndroidRender"); } NativeUpdate(); NativeRender(graphicsContext); time_update(); graphicsContext->SwapBuffers(); ProcessFrameCommands(env); } ILOG("Leaving EGL/Vulkan render loop."); NativeShutdownGraphics(); renderer_inited = false; ILOG("Shutting down graphics context."); graphicsContext->Shutdown(); delete graphicsContext; graphicsContext = nullptr; renderLoopRunning = false; WLOG("Render loop function exited."); return true; } extern "C" jstring Java_org_ppsspp_ppsspp_ShortcutActivity_queryGameName(JNIEnv *env, jclass, jstring jpath) { std::string path = GetJavaString(env, jpath); std::string result = ""; GameInfoCache *cache = new GameInfoCache(); std::shared_ptr info = cache->GetInfo(nullptr, path, 0); // Wait until it's done: this is synchronous, unfortunately. if (info) { cache->WaitUntilDone(info); if (info->fileType != IdentifiedFileType::UNKNOWN) { result = info->GetTitle(); // Pretty arbitrary, but the home screen will often truncate titles. // Let's remove "The " from names since it's common in English titles. if (result.length() > strlen("The ") && startsWithNoCase(result, "The ")) { result = result.substr(strlen("The ")); } } } delete cache; return env->NewStringUTF(result.c_str()); }