// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include "ext/xxhash.h" #include "i18n/i18n.h" #include "math/math_util.h" #include "profiler/profiler.h" #include "thin3d/thin3d.h" #include "Common/ColorConv.h" #include "Core/Config.h" #include "Core/Host.h" #include "Core/MemMap.h" #include "Core/Reporting.h" #include "Core/System.h" #include "Common/Vulkan/VulkanContext.h" #include "Common/Vulkan/VulkanImage.h" #include "Common/Vulkan/VulkanMemory.h" #include "GPU/ge_constants.h" #include "GPU/GPUState.h" #include "GPU/Vulkan/TextureCacheVulkan.h" #include "GPU/Vulkan/FramebufferVulkan.h" #include "GPU/Vulkan/FragmentShaderGeneratorVulkan.h" #include "GPU/Vulkan/DepalettizeShaderVulkan.h" #include "GPU/Vulkan/ShaderManagerVulkan.h" #include "GPU/Vulkan/DrawEngineVulkan.h" #include "GPU/Common/TextureDecoder.h" #ifdef _M_SSE #include #endif #define TEXCACHE_NAME_CACHE_SIZE 16 #define TEXCACHE_MAX_TEXELS_SCALED (256*256) // Per frame #define TEXCACHE_MIN_SLAB_SIZE (4 * 1024 * 1024) #define TEXCACHE_MAX_SLAB_SIZE (32 * 1024 * 1024) // Note: some drivers prefer B4G4R4A4_UNORM_PACK16 over R4G4B4A4_UNORM_PACK16. #define VULKAN_4444_FORMAT VK_FORMAT_B4G4R4A4_UNORM_PACK16 #define VULKAN_1555_FORMAT VK_FORMAT_A1R5G5B5_UNORM_PACK16 #define VULKAN_565_FORMAT VK_FORMAT_B5G6R5_UNORM_PACK16 #define VULKAN_8888_FORMAT VK_FORMAT_R8G8B8A8_UNORM static const VkComponentMapping VULKAN_4444_SWIZZLE = { VK_COMPONENT_SWIZZLE_A, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B }; static const VkComponentMapping VULKAN_1555_SWIZZLE = { VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_A }; static const VkComponentMapping VULKAN_565_SWIZZLE = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A }; static const VkComponentMapping VULKAN_8888_SWIZZLE = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A }; CachedTextureVulkan::~CachedTextureVulkan() { delete texture_; } SamplerCache::~SamplerCache() { for (auto iter : cache_) { vulkan_->Delete().QueueDeleteSampler(iter.second); } } VkSampler SamplerCache::GetOrCreateSampler(const SamplerCacheKey &key) { auto iter = cache_.find(key); if (iter != cache_.end()) { return iter->second; } VkSamplerCreateInfo samp = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO }; samp.addressModeU = key.sClamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT; samp.addressModeV = key.tClamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT; samp.addressModeW = samp.addressModeU; // irrelevant, but Mali recommends that all clamp modes are the same if possible. samp.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; samp.compareOp = VK_COMPARE_OP_ALWAYS; samp.flags = 0; samp.magFilter = key.magFilt ? VK_FILTER_LINEAR : VK_FILTER_NEAREST; samp.minFilter = key.minFilt ? VK_FILTER_LINEAR : VK_FILTER_NEAREST; samp.mipmapMode = key.mipFilt ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST; if (gstate_c.Supports(GPU_SUPPORTS_ANISOTROPY) && g_Config.iAnisotropyLevel > 0) { // Docs say the min of this value and the supported max are used. samp.maxAnisotropy = 1 << g_Config.iAnisotropyLevel; samp.anisotropyEnable = true; } else { samp.maxAnisotropy = 1.0f; samp.anisotropyEnable = false; } samp.maxLod = key.maxLevel; samp.minLod = 0.0f; samp.mipLodBias = 0.0f; VkSampler sampler; VkResult res = vkCreateSampler(vulkan_->GetDevice(), &samp, nullptr, &sampler); assert(res == VK_SUCCESS); cache_[key] = sampler; return sampler; } void SamplerCache::DeviceLost() { for (auto iter : cache_) { vulkan_->Delete().QueueDeleteSampler(iter.second); } cache_.clear(); } void SamplerCache::DeviceRestore(VulkanContext *vulkan) { vulkan_ = vulkan; } TextureCacheVulkan::TextureCacheVulkan(Draw::DrawContext *draw, VulkanContext *vulkan) : TextureCacheCommon(draw), vulkan_(vulkan), samplerCache_(vulkan), texelsScaledThisFrame_(0) { timesInvalidatedAllThisFrame_ = 0; lastBoundTexture = nullptr; allocator_ = new VulkanDeviceAllocator(vulkan_, TEXCACHE_MIN_SLAB_SIZE, TEXCACHE_MAX_SLAB_SIZE); SetupTextureDecoder(); } TextureCacheVulkan::~TextureCacheVulkan() { Clear(true); allocator_->Destroy(); // We have to delete on queue, so this can free its queued deletions. vulkan_->Delete().QueueCallback([](void *ptr) { auto allocator = static_cast(ptr); delete allocator; }, allocator_); } void TextureCacheVulkan::SetFramebufferManager(FramebufferManagerVulkan *fbManager) { framebufferManagerVulkan_ = fbManager; framebufferManager_ = fbManager; } void TextureCacheVulkan::DeviceLost() { Clear(true); if (allocator_) { allocator_->Destroy(); // We have to delete on queue, so this can free its queued deletions. vulkan_->Delete().QueueCallback([](void *ptr) { auto allocator = static_cast(ptr); delete allocator; }, allocator_); allocator_ = nullptr; } samplerCache_.DeviceLost(); nextTexture_ = nullptr; } void TextureCacheVulkan::DeviceRestore(VulkanContext *vulkan) { vulkan_ = vulkan; allocator_ = new VulkanDeviceAllocator(vulkan_, TEXCACHE_MIN_SLAB_SIZE, TEXCACHE_MAX_SLAB_SIZE); samplerCache_.DeviceRestore(vulkan); } void TextureCacheVulkan::ReleaseTexture(TexCacheEntry *entry, bool delete_them) { DEBUG_LOG(G3D, "Deleting texture %p", entry->vkTex); delete entry->vkTex; entry->vkTex = nullptr; } VkFormat getClutDestFormatVulkan(GEPaletteFormat format) { switch (format) { case GE_CMODE_16BIT_ABGR4444: return VULKAN_4444_FORMAT; case GE_CMODE_16BIT_ABGR5551: return VULKAN_1555_FORMAT; case GE_CMODE_16BIT_BGR5650: return VULKAN_565_FORMAT; case GE_CMODE_32BIT_ABGR8888: return VULKAN_8888_FORMAT; } return VK_FORMAT_UNDEFINED; } static const VkFilter MagFiltVK[2] = { VK_FILTER_NEAREST, VK_FILTER_LINEAR }; void TextureCacheVulkan::UpdateSamplingParams(TexCacheEntry &entry, SamplerCacheKey &key) { // TODO: Make GetSamplingParams write SamplerCacheKey directly int minFilt; int magFilt; bool sClamp; bool tClamp; float lodBias; GetSamplingParams(minFilt, magFilt, sClamp, tClamp, lodBias, entry.maxLevel, entry.addr); key.minFilt = minFilt & 1; key.mipEnable = (minFilt >> 2) & 1; key.mipFilt = (minFilt >> 1) & 1; key.magFilt = magFilt & 1; key.sClamp = sClamp; key.tClamp = tClamp; key.maxLevel = entry.vkTex->texture_->GetNumMips() - 1; /* if (entry.maxLevel != 0) { if (force || entry.lodBias != lodBias) { if (gstate_c.Supports(GPU_SUPPORTS_TEXTURE_LOD_CONTROL)) { GETexLevelMode mode = gstate.getTexLevelMode(); switch (mode) { case GE_TEXLEVEL_MODE_AUTO: // TODO break; case GE_TEXLEVEL_MODE_CONST: // Sigh, LOD_BIAS is not even in ES 3.0.. break; case GE_TEXLEVEL_MODE_SLOPE: // TODO break; } } entry.lodBias = lodBias; } } */ if (entry.framebuffer) { WARN_LOG_REPORT_ONCE(wrongFramebufAttach, G3D, "Framebuffer still attached in UpdateSamplingParams()?"); } } void TextureCacheVulkan::SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight, SamplerCacheKey &key) { int minFilt; int magFilt; bool sClamp; bool tClamp; float lodBias; GetSamplingParams(minFilt, magFilt, sClamp, tClamp, lodBias, 0, 0); key.minFilt = minFilt & 1; key.mipFilt = 0; key.magFilt = magFilt & 1; key.sClamp = sClamp; key.tClamp = tClamp; // Often the framebuffer will not match the texture size. We'll wrap/clamp in the shader in that case. // This happens whether we have OES_texture_npot or not. int w = gstate.getTextureWidth(0); int h = gstate.getTextureHeight(0); if (w != bufferWidth || h != bufferHeight) { key.sClamp = true; key.tClamp = true; } } void TextureCacheVulkan::StartFrame() { InvalidateLastTexture(); timesInvalidatedAllThisFrame_ = 0; texelsScaledThisFrame_ = 0; if (clearCacheNextFrame_) { Clear(true); clearCacheNextFrame_ = false; } else { Decimate(); } allocator_->Begin(); } void TextureCacheVulkan::EndFrame() { allocator_->End(); if (texelsScaledThisFrame_) { // INFO_LOG(G3D, "Scaled %i texels", texelsScaledThisFrame_); } } void TextureCacheVulkan::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) { const u32 clutBaseBytes = clutFormat == GE_CMODE_32BIT_ABGR8888 ? (clutBase * sizeof(u32)) : (clutBase * sizeof(u16)); // Technically, these extra bytes weren't loaded, but hopefully it was loaded earlier. // If not, we're going to hash random data, which hopefully doesn't cause a performance issue. // // TODO: Actually, this seems like a hack. The game can upload part of a CLUT and reference other data. // clutTotalBytes_ is the last amount uploaded. We should hash clutMaxBytes_, but this will often hash // unrelated old entries for small palettes. // Adding clutBaseBytes may just be mitigating this for some usage patterns. const u32 clutExtendedBytes = std::min(clutTotalBytes_ + clutBaseBytes, clutMaxBytes_); clutHash_ = DoReliableHash32((const char *)clutBufRaw_, clutExtendedBytes, 0xC0108888); clutBuf_ = clutBufRaw_; // Special optimization: fonts typically draw clut4 with just alpha values in a single color. clutAlphaLinear_ = false; clutAlphaLinearColor_ = 0; if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) { const u16_le *clut = GetCurrentClut(); clutAlphaLinear_ = true; clutAlphaLinearColor_ = clut[15] & 0x0FFF; for (int i = 0; i < 16; ++i) { u16 step = clutAlphaLinearColor_ | (i << 12); if (clut[i] != step) { clutAlphaLinear_ = false; break; } } } clutLastFormat_ = gstate.clutformat; } void TextureCacheVulkan::BindTexture(TexCacheEntry *entry) { if (!entry || !entry->vkTex) { imageView_ = VK_NULL_HANDLE; sampler_ = VK_NULL_HANDLE; return; } imageView_ = entry->vkTex->texture_->GetImageView(); SamplerCacheKey key; UpdateSamplingParams(*entry, key); sampler_ = samplerCache_.GetOrCreateSampler(key); } void TextureCacheVulkan::Unbind() { imageView_ = VK_NULL_HANDLE; sampler_ = VK_NULL_HANDLE; InvalidateLastTexture(); } void TextureCacheVulkan::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer) { DepalShaderVulkan *depal = nullptr; const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); if ((entry->status & TexCacheEntry::STATUS_DEPALETTIZE) && !g_Config.bDisableSlowFramebufEffects) { // depal = depalShaderCache_->GetDepalettizeShader(clutFormat, framebuffer->drawnFormat); } if (depal) { // VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); // VulkanFBO *depalFBO = framebufferManager_->GetTempFBO(framebuffer->renderWidth, framebuffer->renderHeight, VK_FBO_8888); //depalFBO->BeginPass(cmd); struct Pos { Pos(float x_, float y_, float z_) : x(x_), y(y_), z(z_) { } float x; float y; float z; }; struct UV { UV(float u_, float v_) : u(u_), v(v_) { } float u; float v; }; Pos pos[4] = { { -1, -1, -1 }, { 1, -1, -1 }, { 1, 1, -1 }, { -1, 1, -1 }, }; UV uv[4] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 }, }; static const int indices[4] = { 0, 1, 3, 2 }; // If min is not < max, then we don't have values (wasn't set during decode.) if (gstate_c.vertBounds.minV < gstate_c.vertBounds.maxV) { const float invWidth = 1.0f / (float)framebuffer->bufferWidth; const float invHeight = 1.0f / (float)framebuffer->bufferHeight; // Inverse of half = double. const float invHalfWidth = invWidth * 2.0f; const float invHalfHeight = invHeight * 2.0f; const int u1 = gstate_c.vertBounds.minU + gstate_c.curTextureXOffset; const int v1 = gstate_c.vertBounds.minV + gstate_c.curTextureYOffset; const int u2 = gstate_c.vertBounds.maxU + gstate_c.curTextureXOffset; const int v2 = gstate_c.vertBounds.maxV + gstate_c.curTextureYOffset; const float left = u1 * invHalfWidth - 1.0f; const float right = u2 * invHalfWidth - 1.0f; const float top = v1 * invHalfHeight - 1.0f; const float bottom = v2 * invHalfHeight - 1.0f; // Points are: BL, BR, TR, TL. pos[0] = Pos(left, bottom, -1.0f); pos[1] = Pos(right, bottom, -1.0f); pos[2] = Pos(right, top, -1.0f); pos[3] = Pos(left, top, -1.0f); // And also the UVs, same order. const float uvleft = u1 * invWidth; const float uvright = u2 * invWidth; const float uvtop = v1 * invHeight; const float uvbottom = v2 * invHeight; uv[0] = UV(uvleft, uvbottom); uv[1] = UV(uvright, uvbottom); uv[2] = UV(uvright, uvtop); uv[3] = UV(uvleft, uvtop); } shaderManagerVulkan_->DirtyLastShader(); //depalFBO->EndPass(cmd); //depalFBO->TransitionToTexture(cmd); //imageView = depalFBO->GetColorImageView(); const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); const u32 clutTotalColors = clutMaxBytes_ / bytesPerColor; TexCacheEntry::Status alphaStatus = CheckAlpha(clutBuf_, getClutDestFormatVulkan(clutFormat), clutTotalColors, clutTotalColors, 1); gstate_c.textureFullAlpha = alphaStatus == TexCacheEntry::STATUS_ALPHA_FULL; gstate_c.textureSimpleAlpha = alphaStatus == TexCacheEntry::STATUS_ALPHA_SIMPLE; } else { entry->status &= ~TexCacheEntry::STATUS_DEPALETTIZE; gstate_c.textureFullAlpha = gstate.getTextureFormat() == GE_TFMT_5650; gstate_c.textureSimpleAlpha = gstate_c.textureFullAlpha; } /* imageView = depalFBO->GetColorImageView(); SamplerCacheKey samplerKey; framebufferManager_->RebindFramebuffer(); SetFramebufferSamplingParams(framebuffer->bufferWidth, framebuffer->bufferHeight, samplerKey); sampler = GetOrCreateSampler(samplerKey); */ if (entry->vkTex) { SamplerCacheKey key; UpdateSamplingParams(*entry, key); key.mipEnable = false; sampler_ = samplerCache_.GetOrCreateSampler(key); InvalidateLastTexture(); } } ReplacedTextureFormat FromVulkanFormat(VkFormat fmt) { switch (fmt) { case VULKAN_565_FORMAT: return ReplacedTextureFormat::F_5650; case VULKAN_1555_FORMAT: return ReplacedTextureFormat::F_5551; case VULKAN_4444_FORMAT: return ReplacedTextureFormat::F_4444; case VULKAN_8888_FORMAT: default: return ReplacedTextureFormat::F_8888; } } VkFormat ToVulkanFormat(ReplacedTextureFormat fmt) { switch (fmt) { case ReplacedTextureFormat::F_5650: return VULKAN_565_FORMAT; case ReplacedTextureFormat::F_5551: return VULKAN_1555_FORMAT; case ReplacedTextureFormat::F_4444: return VULKAN_4444_FORMAT; case ReplacedTextureFormat::F_8888: default: return VULKAN_8888_FORMAT; } } void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry, bool replaceImages) { entry->status &= ~TexCacheEntry::STATUS_ALPHA_MASK; // For the estimate, we assume cluts always point to 8888 for simplicity. cacheSizeEstimate_ += EstimateTexMemoryUsage(entry); if (entry->framebuffer) { // Nothing else to do here. return; } if ((entry->bufw == 0 || (gstate.texbufwidth[0] & 0xf800) != 0) && entry->addr >= PSP_GetKernelMemoryEnd()) { ERROR_LOG_REPORT(G3D, "Texture with unexpected bufw (full=%d)", gstate.texbufwidth[0] & 0xffff); // Proceeding here can cause a crash. return; } // Adjust maxLevel to actually present levels.. bool badMipSizes = false; int maxLevel = entry->maxLevel; for (int i = 0; i <= maxLevel; i++) { // If encountering levels pointing to nothing, adjust max level. u32 levelTexaddr = gstate.getTextureAddress(i); if (!Memory::IsValidAddress(levelTexaddr)) { maxLevel = i - 1; break; } if (i > 0 && gstate_c.Supports(GPU_SUPPORTS_TEXTURE_LOD_CONTROL)) { int tw = gstate.getTextureWidth(i); int th = gstate.getTextureHeight(i); if (tw != 1 && tw != (gstate.getTextureWidth(i - 1) >> 1)) badMipSizes = true; else if (th != 1 && th != (gstate.getTextureHeight(i - 1) >> 1)) badMipSizes = true; } } // In addition, simply don't load more than level 0 if g_Config.bMipMap is false. if (!g_Config.bMipMap || badMipSizes) { maxLevel = 0; } // If GLES3 is available, we can preallocate the storage, which makes texture loading more efficient. VkFormat dstFmt = GetDestFormat(GETextureFormat(entry->format), gstate.getClutPaletteFormat()); int scaleFactor = standardScaleFactor_; // Rachet down scale factor in low-memory mode. if (lowMemoryMode_) { // Keep it even, though, just in case of npot troubles. scaleFactor = scaleFactor > 4 ? 4 : (scaleFactor > 2 ? 2 : 1); } u64 cachekey = replacer_.Enabled() ? entry->CacheKey() : 0; int w = gstate.getTextureWidth(0); int h = gstate.getTextureHeight(0); ReplacedTexture &replaced = replacer_.FindReplacement(cachekey, entry->fullhash, w, h); if (replaced.GetSize(0, w, h)) { // We're replacing, so we won't scale. scaleFactor = 1; entry->status |= TexCacheEntry::STATUS_IS_SCALED; if (g_Config.bMipMap) { maxLevel = replaced.MaxLevel(); badMipSizes = false; } } // Don't scale the PPGe texture. if (entry->addr > 0x05000000 && entry->addr < PSP_GetKernelMemoryEnd()) scaleFactor = 1; if ((entry->status & TexCacheEntry::STATUS_CHANGE_FREQUENT) != 0 && scaleFactor != 1) { // Remember for later that we /wanted/ to scale this texture. entry->status |= TexCacheEntry::STATUS_TO_SCALE; scaleFactor = 1; } if (scaleFactor != 1) { if (texelsScaledThisFrame_ >= TEXCACHE_MAX_TEXELS_SCALED) { entry->status |= TexCacheEntry::STATUS_TO_SCALE; scaleFactor = 1; } else { entry->status &= ~TexCacheEntry::STATUS_TO_SCALE; entry->status |= TexCacheEntry::STATUS_IS_SCALED; texelsScaledThisFrame_ += w * h; } } // TODO if (scaleFactor > 1) { maxLevel = 0; } VkFormat actualFmt = scaleFactor > 1 ? VULKAN_8888_FORMAT : dstFmt; if (replaced.Valid()) { actualFmt = ToVulkanFormat(replaced.Format(0)); } if (!entry->vkTex) { entry->vkTex = new CachedTextureVulkan(); entry->vkTex->texture_ = new VulkanTexture(vulkan_, allocator_); VulkanTexture *image = entry->vkTex->texture_; const VkComponentMapping *mapping; switch (actualFmt) { case VULKAN_4444_FORMAT: mapping = &VULKAN_4444_SWIZZLE; break; case VULKAN_1555_FORMAT: mapping = &VULKAN_1555_SWIZZLE; break; case VULKAN_565_FORMAT: mapping = &VULKAN_565_SWIZZLE; break; default: mapping = &VULKAN_8888_SWIZZLE; break; } bool allocSuccess = image->CreateDirect(w * scaleFactor, h * scaleFactor, maxLevel + 1, actualFmt, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, mapping); if (!allocSuccess && !lowMemoryMode_) { WARN_LOG_REPORT(G3D, "Texture cache ran out of GPU memory; switching to low memory mode"); lowMemoryMode_ = true; decimationCounter_ = 0; Decimate(); // TODO: We should stall the GPU here and wipe things out of memory. // As is, it will almost definitely fail the second time, but next frame it may recover. I18NCategory *err = GetI18NCategory("Error"); if (scaleFactor > 1) { host->NotifyUserMessage(err->T("Warning: Video memory FULL, reducing upscaling and switching to slow caching mode"), 2.0f); } else { host->NotifyUserMessage(err->T("Warning: Video memory FULL, switching to slow caching mode"), 2.0f); } scaleFactor = 1; actualFmt = dstFmt; allocSuccess = image->CreateDirect(w * scaleFactor, h * scaleFactor, maxLevel + 1, actualFmt, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, mapping); } if (!allocSuccess) { delete entry->vkTex; entry->vkTex = nullptr; } } else { // TODO: If reusing an existing texture object, we must transition it into the correct layout. } lastBoundTexture = entry->vkTex; ReplacedTextureDecodeInfo replacedInfo; if (replacer_.Enabled() && !replaced.Valid()) { replacedInfo.cachekey = cachekey; replacedInfo.hash = entry->fullhash; replacedInfo.addr = entry->addr; replacedInfo.isVideo = videos_.find(entry->addr & 0x3FFFFFFF) != videos_.end(); replacedInfo.isFinal = (entry->status & TexCacheEntry::STATUS_TO_SCALE) == 0; replacedInfo.scaleFactor = scaleFactor; replacedInfo.fmt = FromVulkanFormat(actualFmt); } if (entry->vkTex) { u8 level = (gstate.texlevel >> 20) & 0xF; bool fakeMipmap = IsFakeMipmapChange() && level > 0; // Upload the texture data. for (int i = 0; i <= maxLevel; i++) { int mipWidth = gstate.getTextureWidth(i) * scaleFactor; int mipHeight = gstate.getTextureHeight(i) * scaleFactor; if (replaced.Valid()) { replaced.GetSize(i, mipWidth, mipHeight); } int bpp = actualFmt == VULKAN_8888_FORMAT ? 4 : 2; int stride = (mipWidth * bpp + 15) & ~15; int size = stride * mipHeight; uint32_t bufferOffset; VkBuffer texBuf; void *data = drawEngine_->GetPushBufferForTextureData()->Push(size, &bufferOffset, &texBuf); if (replaced.Valid()) { replaced.Load(i, data, stride); } else { if (fakeMipmap) { LoadTextureLevel(*entry, (uint8_t *)data, stride, level, scaleFactor, dstFmt); entry->vkTex->texture_->UploadMip(0, mipWidth, mipHeight, texBuf, bufferOffset, stride / bpp); break; } else LoadTextureLevel(*entry, (uint8_t *)data, stride, i, scaleFactor, dstFmt); if (replacer_.Enabled()) { replacer_.NotifyTextureDecoded(replacedInfo, data, stride, i, mipWidth, mipHeight); } } entry->vkTex->texture_->UploadMip(i, mipWidth, mipHeight, texBuf, bufferOffset, stride / bpp); } if (replaced.Valid()) { entry->SetAlphaStatus(TexCacheEntry::Status(replaced.AlphaStatus())); } } entry->vkTex->texture_->EndCreate(); gstate_c.textureFullAlpha = entry->GetAlphaStatus() == TexCacheEntry::STATUS_ALPHA_FULL; gstate_c.textureSimpleAlpha = entry->GetAlphaStatus() != TexCacheEntry::STATUS_ALPHA_UNKNOWN; } VkFormat TextureCacheVulkan::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const { switch (format) { case GE_TFMT_CLUT4: case GE_TFMT_CLUT8: case GE_TFMT_CLUT16: case GE_TFMT_CLUT32: return getClutDestFormatVulkan(clutFormat); case GE_TFMT_4444: return VULKAN_4444_FORMAT; case GE_TFMT_5551: return VULKAN_1555_FORMAT; case GE_TFMT_5650: return VULKAN_565_FORMAT; case GE_TFMT_8888: case GE_TFMT_DXT1: case GE_TFMT_DXT3: case GE_TFMT_DXT5: default: return VULKAN_8888_FORMAT; } } TexCacheEntry::Status TextureCacheVulkan::CheckAlpha(const u32 *pixelData, VkFormat dstFmt, int stride, int w, int h) { CheckAlphaResult res; switch (dstFmt) { case VULKAN_4444_FORMAT: res = CheckAlphaRGBA4444Basic(pixelData, stride, w, h); break; case VULKAN_1555_FORMAT: res = CheckAlphaRGBA5551Basic(pixelData, stride, w, h); break; case VULKAN_565_FORMAT: // Never has any alpha. res = CHECKALPHA_FULL; break; default: res = CheckAlphaRGBA8888Basic(pixelData, stride, w, h); break; } return (TexCacheEntry::Status)res; } void TextureCacheVulkan::LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePtr, int rowPitch, int level, int scaleFactor, VkFormat dstFmt) { CachedTextureVulkan *tex = entry.vkTex; int w = gstate.getTextureWidth(level); int h = gstate.getTextureHeight(level); { PROFILE_THIS_SCOPE("decodetex"); GETextureFormat tfmt = (GETextureFormat)entry.format; GEPaletteFormat clutformat = gstate.getClutPaletteFormat(); u32 texaddr = gstate.getTextureAddress(level); int bufw = GetTextureBufw(level, texaddr, tfmt); int bpp = dstFmt == VULKAN_8888_FORMAT ? 4 : 2; u32 *pixelData = (u32 *)writePtr; int decPitch = rowPitch; if (scaleFactor > 1) { tmpTexBufRearrange_.resize(std::max(bufw, w) * h); pixelData = tmpTexBufRearrange_.data(); // We want to end up with a neatly packed texture for scaling. decPitch = w * bpp; } DecodeTextureLevel((u8 *)pixelData, decPitch, tfmt, clutformat, texaddr, level, bufw, false, false, false); gpuStats.numTexturesDecoded++; if (scaleFactor > 1) { u32 fmt = dstFmt; scaler.ScaleAlways((u32 *)writePtr, pixelData, fmt, w, h, scaleFactor); pixelData = (u32 *)writePtr; dstFmt = (VkFormat)fmt; // We always end up at 8888. Other parts assume this. assert(dstFmt == VULKAN_8888_FORMAT); bpp = sizeof(u32); decPitch = w * bpp; if (decPitch != rowPitch) { // Rearrange in place to match the requested pitch. // (it can only be larger than w * bpp, and a match is likely.) for (int y = h - 1; y >= 0; --y) { memcpy(writePtr + rowPitch * y, writePtr + decPitch * y, w * bpp); } decPitch = rowPitch; } } if ((entry.status & TexCacheEntry::STATUS_CHANGE_FREQUENT) == 0) { TexCacheEntry::Status alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h); entry.SetAlphaStatus(alphaStatus, level); } else { entry.SetAlphaStatus(TexCacheEntry::STATUS_ALPHA_UNKNOWN); } } }