// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "file/file_util.h" #include "native/ext/libzip/zip.h" #include "Common/Log.h" #include "Common/FileUtil.h" #include "Core/System.h" #include "Core/Util/GameManager.h" GameManager g_GameManager; bool GameManager::IsGameInstalled(std::string name) { return false; } bool GameManager::DownloadAndInstall(std::string storeZipUrl) { if (curDownload_.get() != 0) { ERROR_LOG(HLE, "Can only process one download at a time"); return false; } // TODO: Android-compatible temp file names curDownload_ = downloader_.StartDownload(storeZipUrl, "/tmp/ppsspp.dl"); return true; } void GameManager::Uninstall(std::string name) { } void GameManager::Update() { if (curDownload_.get() && curDownload_->Done()) { // Install the game! std::string zipName = curDownload_->outfile(); InstallGame(zipName); // Doesn't matter if the install succeeds or not, we delete the temp file to not squander space. // TODO: Handle disk full? deleteFile(zipName.c_str()); curDownload_.reset(); } } void GameManager::InstallGame(std::string zipfile) { std::string pspGame = GetSysDirectory(DIRECTORY_GAME); INFO_LOG(HLE, "Installing %s into %s", zipfile.c_str(), pspGame.c_str()); int error; struct zip *z = zip_open(zipfile.c_str(), 0, &error); if (!z) { ERROR_LOG(HLE, "Failed to open ZIP file %s, error code=%i", zipfile.c_str(), error); return; } int numFiles = zip_get_num_files(z); for (int i = 0; i < numFiles; i++) { const char *fn = zip_get_name(z, i, 0); if (strstr(fn, "/") != 0) { INFO_LOG(HLE, "File: %i: %s", i, fn); struct zip_stat zstat; int x = zip_stat_index(z, i, 0, &zstat); size_t size = zstat.size; u8 *buffer = new u8[size]; zip_file *zf = zip_fopen_index(z, i, 0); zip_fread(zf, buffer, size); zip_fclose(zf); std::string outFilename = pspGame + fn; bool isDir = outFilename.back() == '/'; if (isDir) { File::CreateFullPath(outFilename.c_str()); } else { INFO_LOG(HLE, "Writing %i bytes to %s", (int)size, outFilename.c_str()); FILE *f = fopen(outFilename.c_str(), "wb"); if (f) { fwrite(buffer, 1, size, f); fclose(f); } else { ERROR_LOG(HLE, "Failed to open file for writing"); } delete [] buffer; } } } zip_close(z); }