// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Common/GPU/thin3d.h" #include "GPU/GPUCommon.h" #include "GPU/Common/FramebufferManagerCommon.h" class TextureCacheGLES; class DrawEngineGLES; class ShaderManagerGLES; class GLRProgram; class FramebufferManagerGLES : public FramebufferManagerCommon { public: FramebufferManagerGLES(Draw::DrawContext *draw); ~FramebufferManagerGLES(); void NotifyDisplayResized() override; bool GetOutputFramebuffer(GPUDebugBuffer &buffer) override; protected: void UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) override; bool ReadbackDepthbufferSync(Draw::Framebuffer *fbo, int x, int y, int w, int h, uint16_t *pixels, int pixelsStride) override; bool ReadbackStencilbufferSync(Draw::Framebuffer *fbo, int x, int y, int w, int h, uint8_t *pixels, int pixelsStride) override; private: u8 *convBuf_ = nullptr; u32 convBufSize_ = 0; };