// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Common/GPU/OpenGL/GLFeatures.h" #include "Common/GPU/OpenGL/GLCommon.h" #include "Common/GPU/OpenGL/GLRenderManager.h" #include "Common/GPU/thin3d.h" #include "GPU/GPUInterface.h" #include "GPU/GPUState.h" #include "GPU/Common/TextureCacheCommon.h" struct VirtualFramebuffer; class FramebufferManagerGLES; class TextureShaderCache; class ShaderManagerGLES; class DrawEngineGLES; class GLRTexture; class TextureCacheGLES : public TextureCacheCommon { public: TextureCacheGLES(Draw::DrawContext *draw, Draw2D *draw2D); ~TextureCacheGLES(); void Clear(bool delete_them) override; void StartFrame() override; void SetFramebufferManager(FramebufferManagerGLES *fbManager); void SetDepalShaderCache(TextureShaderCache *dpCache) { textureShaderCache_ = dpCache; } void SetDrawEngine(DrawEngineGLES *td) { drawEngine_ = td; } void ForgetLastTexture() override { lastBoundTexture = nullptr; } void InvalidateLastTexture() override { lastBoundTexture = nullptr; } bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level, bool *isFramebuffer) override; void DeviceLost(); void DeviceRestore(Draw::DrawContext *draw); protected: void BindTexture(TexCacheEntry *entry) override; void Unbind() override; void ReleaseTexture(TexCacheEntry *entry, bool delete_them) override; void BindAsClutTexture(Draw::Texture *tex, bool smooth) override; void *GetNativeTextureView(const TexCacheEntry *entry) override; private: void ApplySamplingParams(const SamplerCacheKey &key) override; Draw::DataFormat GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const; void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override; void BuildTexture(TexCacheEntry *const entry) override; GLRenderManager *render_; GLRTexture *lastBoundTexture = nullptr; FramebufferManagerGLES *framebufferManagerGL_; DrawEngineGLES *drawEngine_; enum { INVALID_TEX = -1 }; }; Draw::DataFormat getClutDestFormat(GEPaletteFormat format);