// // ViewController.m // // Created by rock88 // Modified by xSacha // #import "ViewController.h" #import #include #include "base/display.h" #include "base/timeutil.h" #include "file/zip_read.h" #include "input/input_state.h" #include "net/resolve.h" #include "ui/screen.h" #include "thin3d/thin3d.h" #include "thin3d/GLRenderManager.h" #include "input/keycodes.h" #include "gfx_es2/gpu_features.h" #include "Core/Config.h" #include "Core/System.h" #include "Common/GraphicsContext.h" #include #include #include #define IS_IPAD() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad) #define IS_IPHONE() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone) class IOSGraphicsContext : public DummyGraphicsContext { public: IOSGraphicsContext() { CheckGLExtensions(); draw_ = Draw::T3DCreateGLContext(); renderManager_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER); SetGPUBackend(GPUBackend::OPENGL); bool success = draw_->CreatePresets(); assert(success); } ~IOSGraphicsContext() { delete draw_; } Draw::DrawContext *GetDrawContext() override { return draw_; } void ThreadStart() override { renderManager_->ThreadStart(); } bool ThreadFrame() override { return renderManager_->ThreadFrame(); } void ThreadEnd() override { renderManager_->ThreadEnd(); } void StopThread() override { renderManager_->WaitUntilQueueIdle(); renderManager_->StopThread(); } private: Draw::DrawContext *draw_; GLRenderManager *renderManager_; }; static float dp_xscale = 1.0f; static float dp_yscale = 1.0f; static double lastSelectPress = 0.0f; static double lastStartPress = 0.0f; static bool simulateAnalog = false; static bool threadEnabled = true; static bool threadStopped = false; __unsafe_unretained ViewController* sharedViewController; static GraphicsContext *graphicsContext; @interface ViewController () { std::map iCadeToKeyMap; } @property (nonatomic, strong) EAGLContext* context; @property (nonatomic, strong) NSMutableArray* touches; //@property (nonatomic) iCadeReaderView* iCadeView; #if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1 @property (nonatomic) GCController *gameController __attribute__((weak_import)); #endif @end @implementation ViewController -(id) init { self = [super init]; if (self) { sharedViewController = self; self.touches = [NSMutableArray array]; iCadeToKeyMap[iCadeJoystickUp] = NKCODE_DPAD_UP; iCadeToKeyMap[iCadeJoystickRight] = NKCODE_DPAD_RIGHT; iCadeToKeyMap[iCadeJoystickDown] = NKCODE_DPAD_DOWN; iCadeToKeyMap[iCadeJoystickLeft] = NKCODE_DPAD_LEFT; iCadeToKeyMap[iCadeButtonA] = NKCODE_BUTTON_9; // Select iCadeToKeyMap[iCadeButtonB] = NKCODE_BUTTON_7; // LTrigger iCadeToKeyMap[iCadeButtonC] = NKCODE_BUTTON_10; // Start iCadeToKeyMap[iCadeButtonD] = NKCODE_BUTTON_8; // RTrigger iCadeToKeyMap[iCadeButtonE] = NKCODE_BUTTON_4; // Square iCadeToKeyMap[iCadeButtonF] = NKCODE_BUTTON_2; // Cross iCadeToKeyMap[iCadeButtonG] = NKCODE_BUTTON_1; // Triangle iCadeToKeyMap[iCadeButtonH] = NKCODE_BUTTON_3; // Circle [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(appWillTerminate:) name:UIApplicationWillTerminateNotification object:nil]; #if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1 if ([GCController class]) // Checking the availability of a GameController framework { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(controllerDidConnect:) name:GCControllerDidConnectNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(controllerDidDisconnect:) name:GCControllerDidDisconnectNotification object:nil]; } #endif } return self; } - (void)viewDidLoad { [super viewDidLoad]; self.view.frame = [[UIScreen mainScreen] bounds]; self.view.multipleTouchEnabled = YES; self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]; if (!self.context) { self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; } GLKView* view = (GLKView *)self.view; view.context = self.context; view.drawableDepthFormat = GLKViewDrawableDepthFormat24; [EAGLContext setCurrentContext:self.context]; self.preferredFramesPerSecond = 60; // Might be useful for a speed boot, sacrificing resolution: // view.contentScaleFactor = 1.0; float scale = [UIScreen mainScreen].scale; if ([[UIScreen mainScreen] respondsToSelector:@selector(nativeScale)]) { scale = [UIScreen mainScreen].nativeScale; } CGSize size = [[UIApplication sharedApplication].delegate window].frame.size; if (size.height > size.width) { float h = size.height; size.height = size.width; size.width = h; } g_dpi = (IS_IPAD() ? 200.0f : 150.0f) * scale; g_dpi_scale_x = 240.0f / g_dpi; g_dpi_scale_y = 240.0f / g_dpi; g_dpi_scale_real_x = g_dpi_scale_x; g_dpi_scale_real_y = g_dpi_scale_y; pixel_xres = size.width * scale; pixel_yres = size.height * scale; dp_xres = pixel_xres * g_dpi_scale_x; dp_yres = pixel_yres * g_dpi_scale_y; pixel_in_dps_x = (float)pixel_xres / (float)dp_xres; pixel_in_dps_y = (float)pixel_yres / (float)dp_yres; graphicsContext = new IOSGraphicsContext(); graphicsContext->ThreadStart(); dp_xscale = (float)dp_xres / (float)pixel_xres; dp_yscale = (float)dp_yres / (float)pixel_yres; /*self.iCadeView = [[iCadeReaderView alloc] init]; [self.view addSubview:self.iCadeView]; self.iCadeView.delegate = self; self.iCadeView.active = YES;*/ #if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1 if ([GCController class]) { if ([[GCController controllers] count] > 0) { [self setupController:[[GCController controllers] firstObject]]; } } #endif dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{ NativeInitGraphics(graphicsContext); ILOG("Emulation thread starting\n"); while (threadEnabled) { NativeUpdate(); NativeRender(graphicsContext); time_update(); } threadStopped = true; ILOG("Emulation thread shutting down\n"); NativeShutdownGraphics(); // Also ask the main thread to stop, so it doesn't hang waiting for a new frame. ILOG("Emulation thread stopping\n"); graphicsContext->StopThread(); }); } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)appWillTerminate:(NSNotification *)notification { [self shutdown]; } - (void)shutdown { if (sharedViewController == nil) { return; } Audio_Shutdown(); if (threadEnabled) { threadEnabled = false; while (graphicsContext->ThreadFrame()) { continue; } while (!threadStopped) {} graphicsContext->ThreadEnd(); } sharedViewController = nil; if (self.context) { if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } self.context = nil; } [[NSNotificationCenter defaultCenter] removeObserver:self]; #if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1 if ([GCController class]) { self.gameController = nil; } #endif graphicsContext->Shutdown(); if (graphicsContext) { delete graphicsContext; graphicsContext = NULL; } NativeShutdown(); } - (void)dealloc { [self shutdown]; } // For iOS before 6.0 - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation { return UIInterfaceOrientationIsLandscape(toInterfaceOrientation); } // For iOS 6.0 and up - (NSUInteger)supportedInterfaceOrientations { return UIInterfaceOrientationMaskLandscape; } - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect { if (sharedViewController) graphicsContext->ThreadFrame(); } - (void)touchX:(float)x y:(float)y code:(int)code pointerId:(int)pointerId { float scale = [UIScreen mainScreen].scale; if ([[UIScreen mainScreen] respondsToSelector:@selector(nativeScale)]) { scale = [UIScreen mainScreen].nativeScale; } float scaledX = (int)(x * dp_xscale) * scale; float scaledY = (int)(y * dp_yscale) * scale; TouchInput input; input.x = scaledX; input.y = scaledY; switch (code) { case 1 : input.flags = TOUCH_DOWN; break; case 2 : input.flags = TOUCH_UP; break; default : input.flags = TOUCH_MOVE; break; } input.id = pointerId; NativeTouch(input); } - (NSDictionary*)touchDictBy:(UITouch*)touch { for (NSDictionary* dict in self.touches) { if ([dict objectForKey:@"touch"] == touch) return dict; } return nil; } - (int)freeTouchIndex { int index = 0; for (NSDictionary* dict in self.touches) { int i = [[dict objectForKey:@"index"] intValue]; if (index == i) index = i+1; } return index; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { for(UITouch* touch in touches) { NSDictionary* dict = @{@"touch":touch,@"index":@([self freeTouchIndex])}; [self.touches addObject:dict]; CGPoint point = [touch locationInView:self.view]; [self touchX:point.x y:point.y code:1 pointerId:[[dict objectForKey:@"index"] intValue]]; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { for(UITouch* touch in touches) { CGPoint point = [touch locationInView:self.view]; NSDictionary* dict = [self touchDictBy:touch]; [self touchX:point.x y:point.y code:0 pointerId:[[dict objectForKey:@"index"] intValue]]; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for(UITouch* touch in touches) { CGPoint point = [touch locationInView:self.view]; NSDictionary* dict = [self touchDictBy:touch]; [self touchX:point.x y:point.y code:2 pointerId:[[dict objectForKey:@"index"] intValue]]; [self.touches removeObject:dict]; } } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { for(UITouch* touch in touches) { CGPoint point = [touch locationInView:self.view]; NSDictionary* dict = [self touchDictBy:touch]; [self touchX:point.x y:point.y code:2 pointerId:[[dict objectForKey:@"index"] intValue]]; [self.touches removeObject:dict]; } } - (void)bindDefaultFBO { [(GLKView*)self.view bindDrawable]; } - (void)buttonDown:(iCadeState)button { if (simulateAnalog && ((button == iCadeJoystickUp) || (button == iCadeJoystickDown) || (button == iCadeJoystickLeft) || (button == iCadeJoystickRight))) { AxisInput axis; switch (button) { case iCadeJoystickUp : axis.axisId = JOYSTICK_AXIS_Y; axis.value = -1.0f; break; case iCadeJoystickDown : axis.axisId = JOYSTICK_AXIS_Y; axis.value = 1.0f; break; case iCadeJoystickLeft : axis.axisId = JOYSTICK_AXIS_X; axis.value = -1.0f; break; case iCadeJoystickRight : axis.axisId = JOYSTICK_AXIS_X; axis.value = 1.0f; break; default: break; } axis.deviceId = DEVICE_ID_PAD_0; axis.flags = 0; NativeAxis(axis); } else { KeyInput key; key.flags = KEY_DOWN; key.keyCode = iCadeToKeyMap[button]; key.deviceId = DEVICE_ID_PAD_0; NativeKey(key); } } - (void)buttonUp:(iCadeState)button { if (button == iCadeButtonA) { // Pressing Select twice within 1 second toggles the DPad between // normal operation and simulating the Analog stick. if ((lastSelectPress + 1.0f) > time_now_d()) simulateAnalog = !simulateAnalog; lastSelectPress = time_now_d(); } if (button == iCadeButtonC) { // Pressing Start twice within 1 second will take to the Emu menu if ((lastStartPress + 1.0f) > time_now_d()) { KeyInput key; key.flags = KEY_DOWN; key.keyCode = NKCODE_ESCAPE; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); return; } lastStartPress = time_now_d(); } if (simulateAnalog && ((button == iCadeJoystickUp) || (button == iCadeJoystickDown) || (button == iCadeJoystickLeft) || (button == iCadeJoystickRight))) { AxisInput axis; switch (button) { case iCadeJoystickUp : axis.axisId = JOYSTICK_AXIS_Y; axis.value = 0.0f; break; case iCadeJoystickDown : axis.axisId = JOYSTICK_AXIS_Y; axis.value = 0.0f; break; case iCadeJoystickLeft : axis.axisId = JOYSTICK_AXIS_X; axis.value = 0.0f; break; case iCadeJoystickRight : axis.axisId = JOYSTICK_AXIS_X; axis.value = 0.0f; break; default: break; } axis.deviceId = DEVICE_ID_PAD_0; axis.flags = 0; NativeAxis(axis); } else { KeyInput key; key.flags = KEY_UP; key.keyCode = iCadeToKeyMap[button]; key.deviceId = DEVICE_ID_PAD_0; NativeKey(key); } } #if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1 - (void)controllerDidConnect:(NSNotification *)note { if (![[GCController controllers] containsObject:self.gameController]) self.gameController = nil; if (self.gameController != nil) return; // already have a connected controller [self setupController:(GCController *)note.object]; } - (void)controllerDidDisconnect:(NSNotification *)note { if (self.gameController == note.object) { self.gameController = nil; if ([[GCController controllers] count] > 0) { [self setupController:[[GCController controllers] firstObject]]; } else { [[UIApplication sharedApplication] setIdleTimerDisabled:NO]; } } } - (void)controllerButtonPressed:(BOOL)pressed keyCode:(keycode_t)keyCode { KeyInput key; key.deviceId = DEVICE_ID_PAD_0; key.flags = pressed ? KEY_DOWN : KEY_UP; key.keyCode = keyCode; NativeKey(key); } - (void)setupController:(GCController *)controller { self.gameController = controller; GCGamepad *baseProfile = self.gameController.gamepad; if (baseProfile == nil) { self.gameController = nil; return; } [[UIApplication sharedApplication] setIdleTimerDisabled:YES]; // prevent auto-lock self.gameController.controllerPausedHandler = ^(GCController *controller) { KeyInput key; key.flags = KEY_DOWN; key.keyCode = NKCODE_ESCAPE; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); }; baseProfile.buttonA.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_2]; // Cross }; baseProfile.buttonB.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_3]; // Circle }; baseProfile.buttonX.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_4]; // Square }; baseProfile.buttonY.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_1]; // Triangle }; baseProfile.leftShoulder.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_7]; // LTrigger }; baseProfile.rightShoulder.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_8]; // RTrigger }; baseProfile.dpad.up.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_DPAD_UP]; }; baseProfile.dpad.down.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_DPAD_DOWN]; }; baseProfile.dpad.left.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_DPAD_LEFT]; }; baseProfile.dpad.right.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_DPAD_RIGHT]; }; GCExtendedGamepad *extendedProfile = self.gameController.extendedGamepad; if (extendedProfile == nil) return; // controller doesn't support extendedGamepad profile extendedProfile.leftTrigger.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_9]; // Select }; extendedProfile.rightTrigger.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) { [self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_10]; // Start }; extendedProfile.leftThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) { AxisInput axisInput; axisInput.deviceId = DEVICE_ID_PAD_0; axisInput.flags = 0; axisInput.axisId = JOYSTICK_AXIS_X; axisInput.value = value * g_Config.fXInputAnalogSensitivity; NativeAxis(axisInput); }; extendedProfile.leftThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) { AxisInput axisInput; axisInput.deviceId = DEVICE_ID_PAD_0; axisInput.flags = 0; axisInput.axisId = JOYSTICK_AXIS_Y; axisInput.value = -value * g_Config.fXInputAnalogSensitivity; NativeAxis(axisInput); }; // Map right thumbstick as another analog stick, particularly useful for controllers like the DualShock 3/4 when connected to an iOS device extendedProfile.rightThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) { AxisInput axisInput; axisInput.deviceId = DEVICE_ID_PAD_0; axisInput.flags = 0; axisInput.axisId = JOYSTICK_AXIS_Z; axisInput.value = value * g_Config.fXInputAnalogSensitivity; NativeAxis(axisInput); }; extendedProfile.rightThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) { AxisInput axisInput; axisInput.deviceId = DEVICE_ID_PAD_0; axisInput.flags = 0; axisInput.axisId = JOYSTICK_AXIS_RZ; axisInput.value = -value * g_Config.fXInputAnalogSensitivity; NativeAxis(axisInput); }; } #endif @end void LaunchBrowser(char const* url) { [[UIApplication sharedApplication] openURL:[NSURL URLWithString:[NSString stringWithCString:url encoding:NSStringEncodingConversionAllowLossy]]]; } void bindDefaultFBO() { [sharedViewController bindDefaultFBO]; } void EnableFZ(){}; void DisableFZ(){};